|
@@ -32,7 +32,7 @@ using namespace isc::util::io;
|
|
|
// Essentially we need to check all four combinations of TCP/UDP and IPv4/IPv6.
|
|
|
// The different address families (IPv4/IPv6) require different structures to
|
|
|
// hold the address information, and so some common code is in the form of
|
|
|
-// templates (or overloads), parameterised on the structure type.
|
|
|
+// templates (or overloads), parameterized on the structure type.
|
|
|
//
|
|
|
// The protocol is determined by an integer (SOCK_STREAM or SOCK_DGRAM) so
|
|
|
// cannot be templated in the same way. Relevant check functions are
|
|
@@ -57,7 +57,7 @@ setAddressFamilyFields(sockaddr_in6* address) {
|
|
|
// Socket has been opened, perform a check on it. The sole argument is the
|
|
|
// socket descriptor. The TCP check is the same regardless of the address
|
|
|
// family. The UDP check requires that the socket address be obtained so
|
|
|
-// is parameterised on the type of structure required to hold the address.
|
|
|
+// is parameterized on the type of structure required to hold the address.
|
|
|
|
|
|
void
|
|
|
tcpCheck(const int socknum) {
|
|
@@ -144,7 +144,7 @@ closeIgnore(int) {
|
|
|
|
|
|
// Generic version of the socket test. It creates the socket and checks that
|
|
|
// it is a valid descriptor. The family-specific check functions are called
|
|
|
-// to check that the socket is valid. The function is parameterised according
|
|
|
+// to check that the socket is valid. The function is parameterized according
|
|
|
// to the structure used to hold the address.
|
|
|
//
|
|
|
// Arguments:
|