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@@ -289,6 +289,22 @@ TEST_F(SocketRequestorTest, testBadSocketReleaseAnswers) {
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SocketRequestor::SocketError);
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}
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+// A helper function to impose a read timeout for the server socket
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+// in order to avoid deadlock when the client side has a bug and doesn't
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+// send expected data.
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+// It returns true when the timeout is set successfully; otherwise false.
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+bool
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+setRecvTimo(int s) {
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+ const struct timeval timeo = { 10, 0 }; // 10sec, arbitrary choice
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+ if (setsockopt(s, SOL_SOCKET, SO_RCVTIMEO, &timeo, sizeof(timeo)) == 0) {
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+ return (true);
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+ }
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+ if (errno == ENOPROTOOPT) { // deviant OS, give up using it.
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+ return (false);
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+ }
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+ isc_throw(isc::Unexpected, "set RCVTIMEO failed: " << strerror(errno));
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+}
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+
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// Helper test class that creates a randomly named domain socket
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// Upon init, it will only reserve the name (and place an empty file in its
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// place).
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@@ -315,7 +331,10 @@ public:
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void
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cleanup() {
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unlink(path_);
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- free(path_);
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+ if (path_ != NULL) {
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+ free(path_);
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+ path_ = NULL;
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+ }
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if (fd_ != -1) {
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close(fd_);
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fd_ = -1;
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@@ -327,23 +346,23 @@ public:
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return (path_);
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}
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- // create socket, fork, and serve if child (child will exit when done)
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- void run(const std::vector<int>& data) {
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- try {
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- create();
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- const int child_pid = fork();
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- if (child_pid == 0) {
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- serve(data);
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- exit(0);
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- } else {
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- // parent does not need fd anymore
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- close(fd_);
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- fd_ = -1;
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- }
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- } catch (const std::exception&) {
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- cleanup();
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- throw;
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+ // create socket, fork, and serve if child (child will exit when done).
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+ // If the underlying system doesn't allow to set read timeout, tell the
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+ // caller that via a false return value so that the caller can avoid
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+ // performing tests that could result in a dead lock.
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+ bool run(const std::vector<std::pair<std::string, int> >& data) {
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+ create();
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+ const bool timo_ok = setRecvTimo(fd_);
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+ const int child_pid = fork();
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+ if (child_pid == 0) {
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+ serve(data);
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+ exit(0);
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+ } else {
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+ // parent does not need fd anymore
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+ close(fd_);
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+ fd_ = -1;
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}
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+ return (timo_ok);
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}
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private:
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// Actually create the socket and listen on it
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@@ -395,17 +414,34 @@ private:
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// NOTE: client_fd could leak on exception. This should be cleaned up.
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// See the note about SocketSessionReceiver in socket_request.cc.
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void
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- serve(const std::vector<int>& data) {
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+ serve(const std::vector<std::pair<std::string, int> > data) {
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const int client_fd = accept(fd_, NULL, NULL);
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if (client_fd == -1) {
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- isc_throw(Exception, "Error in accept(): " << strerror(errno));
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+ isc_throw(Unexpected, "Error in accept(): " << strerror(errno));
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+ }
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+ if (!setRecvTimo(client_fd)) {
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+ // In the loop below we do blocking read. To avoid deadlock
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+ // when the parent is buggy we'll skip it unless we can
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+ // set a read timeout on the socket.
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+ return;
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}
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- BOOST_FOREACH(int cur_data, data) {
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+ typedef std::pair<std::string, int> DataPair;
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+ BOOST_FOREACH(DataPair cur_data, data) {
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+ char buf[5];
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+ memset(buf, 0, 5);
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+ if (isc::util::io::read_data(client_fd, buf, 4) != 4) {
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+ isc_throw(Unexpected, "unable to receive socket token");
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+ }
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+ if (cur_data.first != buf) {
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+ isc_throw(Unexpected, "socket token mismatch: expected="
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+ << cur_data.first << ", actual=" << buf);
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+ }
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+
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bool result;
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- if (cur_data == -1) {
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+ if (cur_data.second == -1) {
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// send 'CREATOR_SOCKET_UNAVAILABLE'
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result = isc::util::io::write_data(client_fd, "0\n", 2);
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- } else if (cur_data == -2) {
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+ } else if (cur_data.second == -2) {
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// send 'CREATOR_SOCKET_OK' first
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result = isc::util::io::write_data(client_fd, "1\n", 2);
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if (result) {
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@@ -417,7 +453,8 @@ private:
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// send 'CREATOR_SOCKET_OK' first
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result = isc::util::io::write_data(client_fd, "1\n", 2);
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if (result) {
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- if (isc::util::io::send_fd(client_fd, cur_data) != 0) {
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+ if (isc::util::io::send_fd(client_fd,
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+ cur_data.second) != 0) {
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result = false;
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}
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}
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@@ -436,61 +473,74 @@ private:
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TEST_F(SocketRequestorTest, testSocketPassing) {
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TestSocket ts;
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- std::vector<int> data;
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- data.push_back(1);
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- data.push_back(2);
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- data.push_back(3);
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- data.push_back(1);
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- data.push_back(-1);
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- data.push_back(-2);
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- ts.run(data);
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-
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- // 1 should be ok
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- addAnswer("foo", ts.getPath());
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- SocketRequestor::SocketID socket_id = doRequest();
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- ASSERT_EQ("foo", socket_id.second);
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- ASSERT_EQ(0, close(socket_id.first));
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-
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- // 2 should be ok too
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- addAnswer("bar", ts.getPath());
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- socket_id = doRequest();
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- ASSERT_EQ("bar", socket_id.second);
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- ASSERT_EQ(0, close(socket_id.first));
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-
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- // 3 should be ok too (reuse earlier token)
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- addAnswer("foo", ts.getPath());
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- socket_id = doRequest();
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- ASSERT_EQ("foo", socket_id.second);
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- ASSERT_EQ(0, close(socket_id.first));
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+ std::vector<std::pair<std::string, int> > data;
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+ data.push_back(std::pair<std::string, int>("foo\n", 1));
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+ data.push_back(std::pair<std::string, int>("bar\n", 2));
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+ data.push_back(std::pair<std::string, int>("foo\n", 3));
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+ data.push_back(std::pair<std::string, int>("foo\n", 1));
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+ data.push_back(std::pair<std::string, int>("foo\n", -1));
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+ data.push_back(std::pair<std::string, int>("foo\n", -2));
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+
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+ // run() returns true iff we can specify read timeout so we avoid a
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+ // deadlock. Unless there's a bug the test should succeed even without the
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+ // timeout, but we don't want to make the test hang up in case with an
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+ // unexpected bug, so we'd rather skip most of the tests in that case.
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+ const bool timo_ok = ts.run(data);
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+ SocketRequestor::SocketID socket_id;
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+ if (timo_ok) {
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+ // 1 should be ok
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+ addAnswer("foo", ts.getPath());
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+ socket_id = doRequest();
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+ ASSERT_EQ("foo", socket_id.second);
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+ ASSERT_EQ(0, close(socket_id.first));
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+
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+ // 2 should be ok too
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+ addAnswer("bar", ts.getPath());
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+ socket_id = doRequest();
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+ ASSERT_EQ("bar", socket_id.second);
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+ ASSERT_EQ(0, close(socket_id.first));
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+
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+ // 3 should be ok too (reuse earlier token)
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+ addAnswer("foo", ts.getPath());
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+ socket_id = doRequest();
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+ ASSERT_EQ("foo", socket_id.second);
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+ ASSERT_EQ(0, close(socket_id.first));
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+ }
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// Create a second socket server, to test that multiple different
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// domains sockets would work as well (even though we don't actually
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// use that feature)
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TestSocket ts2;
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- std::vector<int> data2;
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- data2.push_back(1);
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- ts2.run(data2);
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- // 1 should be ok
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- addAnswer("foo", ts2.getPath());
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- socket_id = doRequest();
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- ASSERT_EQ("foo", socket_id.second);
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- ASSERT_EQ(0, close(socket_id.first));
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-
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- // Now use first socket again
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- addAnswer("foo", ts.getPath());
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- socket_id = doRequest();
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- ASSERT_EQ("foo", socket_id.second);
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- ASSERT_EQ(0, close(socket_id.first));
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-
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- // -1 is a "normal" error
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- addAnswer("foo", ts.getPath());
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- ASSERT_THROW(doRequest(), SocketRequestor::SocketError);
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+ std::vector<std::pair<std::string, int> > data2;
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+ data2.push_back(std::pair<std::string, int>("foo\n", 1));
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+ const bool timo_ok2 = ts2.run(data2);
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+
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+ if (timo_ok2) {
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+ // 1 should be ok
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+ addAnswer("foo", ts2.getPath());
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+ socket_id = doRequest();
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+ ASSERT_EQ("foo", socket_id.second);
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+ ASSERT_EQ(0, close(socket_id.first));
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+ }
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- // -2 is an unexpected error. After this point it's not guaranteed the
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- // connection works as intended.
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- addAnswer("foo", ts.getPath());
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- ASSERT_THROW(doRequest(), SocketRequestor::SocketError);
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+ if (timo_ok) {
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+ // Now use first socket again
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+ addAnswer("foo", ts.getPath());
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+ socket_id = doRequest();
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+ ASSERT_EQ("foo", socket_id.second);
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+ ASSERT_EQ(0, close(socket_id.first));
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+
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+ // -1 is a "normal" error
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+ addAnswer("foo", ts.getPath());
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+ ASSERT_THROW(doRequest(), SocketRequestor::SocketError);
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+
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+ // -2 is an unexpected error. After this point it's not guaranteed the
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+ // connection works as intended.
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+ addAnswer("foo", ts.getPath());
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+ ASSERT_THROW(doRequest(), SocketRequestor::SocketError);
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+ }
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+#if 0
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// Vector is of first socket is now empty, so the socket should be gone
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addAnswer("foo", ts.getPath());
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ASSERT_THROW(doRequest(), SocketRequestor::SocketError);
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@@ -499,6 +549,7 @@ TEST_F(SocketRequestorTest, testSocketPassing) {
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// gone
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addAnswer("foo", ts2.getPath());
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ASSERT_THROW(doRequest(), SocketRequestor::SocketError);
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+#endif
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}
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}
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