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@@ -378,22 +378,27 @@ private:
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/// It never throws an exception.
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ZoneData(ZoneTree* zone_tree, ZoneNode* origin_node);
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- // Zone node flags.
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+ // Zone node flags. When adding a new flag, it's generally advisable to
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+ // keep existing values so the binary image of the data is as much
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+ // backward compatible as possible. And it can be helpful in practice
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+ // for file-mapped data.
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private:
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// Set in the origin node (which always exists at the same address)
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// to indicate whether the zone is signed or not. Internal use,
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// so defined as private.
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static const ZoneNode::Flags DNSSEC_SIGNED = ZoneNode::FLAG_USER1;
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- // Also set in the origin node, indicating this is a special "empty zone",
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- // that could be created only by the corresponding create() method to be
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- // used for some kind of sentinel data.
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- static const ZoneNode::Flags EMPTY_ZONE = ZoneNode::FLAG_USER2;
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public:
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/// \brief Node flag indicating it is at a "wildcard level"
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///
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/// This means one of the node's immediate children is a wildcard.
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- static const ZoneNode::Flags WILDCARD_NODE = ZoneNode::FLAG_USER3;
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+ static const ZoneNode::Flags WILDCARD_NODE = ZoneNode::FLAG_USER2;
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+
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+private:
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+ // Also set in the origin node, indicating this is a special "empty zone",
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+ // that could be created only by the corresponding create() method to be
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+ // used for some kind of sentinel data.
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+ static const ZoneNode::Flags EMPTY_ZONE = ZoneNode::FLAG_USER3;
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public:
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/// \brief Allocate and construct \c ZoneData.
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