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+// Copyright (C) 2011 Internet Systems Consortium, Inc. ("ISC")
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+//
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+// Permission to use, copy, modify, and/or distribute this software for any
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+// purpose with or without fee is hereby granted, provided that the above
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+// copyright notice and this permission notice appear in all copies.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH
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+// REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
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+// AND FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT,
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+// INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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+// LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
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+// OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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+// PERFORMANCE OF THIS SOFTWARE.
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+
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+#include <netinet/in.h>
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+#include <sys/socket.h>
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+#include <unistd.h> // for some IPC/network system calls
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+#include <errno.h>
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+
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+#include <boost/shared_array.hpp>
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+
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+#include <config.h>
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+
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+#include <log/dummylog.h>
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+
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+#include <asio.hpp>
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+#include <asio/error.hpp>
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+#include <asiolink/dummy_io_cb.h>
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+#include <asiolink/udp_endpoint.h>
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+#include <asiolink/udp_socket.h>
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+#include "sync_udp_server.h"
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+#include "logger.h"
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+
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+#include <dns/opcode.h>
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+
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+using namespace asio;
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+using asio::ip::udp;
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+using isc::log::dlog;
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+
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+using namespace std;
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+using namespace isc::dns;
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+using namespace isc::util;
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+using namespace isc::asiolink;
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+
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+namespace isc {
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+namespace asiodns {
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+
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+/*
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+ * Some of the member variables here are shared_ptrs and some are
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+ * auto_ptrs. There will be one instance of Data for the lifetime
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+ * of packet. The variables that are state only for a single packet
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+ * use auto_ptr, as it is more lightweight. In the case of shared
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+ * configuration (eg. the callbacks, socket), we use shared_ptrs.
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+ */
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+struct SyncUDPServer::Data {
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+ /*
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+ * Constructors from parameters passed to UDPServer constructor.
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+ * This instance will not be used to retrieve and answer the actual
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+ * query, it will only hold parameters until we wait for the
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+ * first packet. But we do initialize the socket in here.
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+ */
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+ Data(io_service& io_service, const ip::address& addr, const uint16_t port,
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+ SimpleCallback* checkin, DNSLookup* lookup, DNSAnswer* answer) :
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+ io_(io_service), done_(false),
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+ checkin_callback_(checkin),lookup_callback_(lookup),
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+ answer_callback_(answer)
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+ {
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+ // We must use different instantiations for v4 and v6;
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+ // otherwise ASIO will bind to both
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+ udp proto = addr.is_v4() ? udp::v4() : udp::v6();
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+ socket_.reset(new udp::socket(io_service, proto));
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+ socket_->set_option(socket_base::reuse_address(true));
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+ if (addr.is_v6()) {
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+ socket_->set_option(asio::ip::v6_only(true));
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+ }
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+ socket_->bind(udp::endpoint(addr, port));
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+ }
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+ Data(io_service& io_service, int fd, int af, SimpleCallback* checkin,
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+ DNSLookup* lookup, DNSAnswer* answer) :
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+ io_(io_service), done_(false),
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+ checkin_callback_(checkin),lookup_callback_(lookup),
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+ answer_callback_(answer)
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+ {
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+ if (af != AF_INET && af != AF_INET6) {
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+ isc_throw(InvalidParameter, "Address family must be either AF_INET "
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+ "or AF_INET6, not " << af);
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+ }
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+ LOG_DEBUG(logger, DBGLVL_TRACE_BASIC, ASIODNS_FD_ADD_UDP).arg(fd);
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+ try {
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+ socket_.reset(new udp::socket(io_service));
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+ socket_->assign(af == AF_INET6 ? udp::v6() : udp::v4(), fd);
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+ } catch (const std::exception& exception) {
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+ // Whatever the thing throws, it is something from ASIO and we
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+ // convert it
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+ isc_throw(IOError, exception.what());
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+ }
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+ }
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+
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+ /*
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+ * Copy constructor. Default one would probably do, but it is unnecessary
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+ * to copy many of the member variables every time we fork to handle
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+ * another packet.
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+ *
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+ * We also allocate data for receiving the packet here.
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+ */
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+ Data(const Data& other) :
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+ io_(other.io_), socket_(other.socket_), done_(false),
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+ checkin_callback_(other.checkin_callback_),
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+ lookup_callback_(other.lookup_callback_),
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+ answer_callback_(other.answer_callback_)
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+ {
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+ // Instantiate the data buffer and endpoint that will
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+ // be used by the asynchronous receive call.
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+ data_.reset(new char[MAX_LENGTH]);
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+ sender_.reset(new udp::endpoint());
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+ }
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+
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+ // The ASIO service object
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+ asio::io_service& io_;
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+
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+ // Class member variables which are dynamic, and changes to which
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+ // need to accessible from both sides of a coroutine fork or from
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+ // outside of the coroutine (i.e., from an asynchronous I/O call),
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+ // should be declared here as pointers and allocated in the
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+ // constructor or in the coroutine. This allows state information
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+ // to persist when an individual copy of the coroutine falls out
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+ // scope while waiting for an event, *so long as* there is another
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+ // object that is referencing the same data. As a side-benefit, using
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+ // pointers also reduces copy overhead for coroutine objects.
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+ //
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+ // Note: Currently these objects are allocated by "new" in the
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+ // constructor, or in the function operator while processing a query.
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+ // Repeated allocations from the heap for every incoming query is
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+ // clearly a performance issue; this must be optimized in the future.
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+ // The plan is to have a structure pre-allocate several "Data"
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+ // objects which can be pulled off a free list and placed on an in-use
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+ // list whenever a query comes in. This will serve the dual purpose
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+ // of improving performance and guaranteeing that state information
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+ // will *not* be destroyed when any one instance of the coroutine
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+ // falls out of scope while waiting for an event.
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+ //
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+ // Socket used to for listen for queries. Created in the
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+ // constructor and stored in a shared_ptr because socket objects
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+ // are not copyable.
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+ boost::shared_ptr<asio::ip::udp::socket> socket_;
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+
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+ // The ASIO-internal endpoint object representing the client
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+ std::auto_ptr<asio::ip::udp::endpoint> sender_;
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+
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+ // \c IOMessage and \c Message objects to be passed to the
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+ // DNS lookup and answer providers
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+ std::auto_ptr<asiolink::IOMessage> io_message_;
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+
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+ // The original query as sent by the client
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+ isc::dns::MessagePtr query_message_;
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+
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+ // The response message we are building
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+ isc::dns::MessagePtr answer_message_;
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+
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+ // The buffer into which the response is written
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+ isc::util::OutputBufferPtr respbuf_;
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+
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+ // The buffer into which the query packet is written
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+ boost::shared_array<char> data_;
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+
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+ // State information that is entirely internal to a given instance
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+ // of the coroutine can be declared here.
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+ size_t bytes_;
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+ bool done_;
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+
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+
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+ // Callback functions provided by the caller
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+ const SimpleCallback* checkin_callback_;
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+ const DNSLookup* lookup_callback_;
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+ const DNSAnswer* answer_callback_;
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+
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+ std::auto_ptr<IOEndpoint> peer_;
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+ std::auto_ptr<IOSocket> iosock_;
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+};
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+
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+/// The following functions implement the \c UDPServer class.
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+///
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+/// The constructor. It just creates new internal state object
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+/// and lets it handle the initialization.
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+SyncUDPServer::SyncUDPServer(io_service& io_service, const ip::address& addr,
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+ const uint16_t port, SimpleCallback* checkin,
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+ DNSLookup* lookup, DNSAnswer* answer) :
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+ data_(new Data(io_service, addr, port, checkin, lookup, answer))
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+{ }
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+
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+SyncUDPServer::SyncUDPServer(io_service& io_service, int fd, int af,
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+ SimpleCallback* checkin, DNSLookup* lookup,
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+ DNSAnswer* answer) :
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+ data_(new Data(io_service, fd, af, checkin, lookup, answer))
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+{ }
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+
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+/// The function operator is implemented with the "stackless coroutine"
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+/// pattern; see internal/coroutine.h for details.
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+void
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+SyncUDPServer::operator()(asio::error_code ec, size_t length) {
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+ /// Because the coroutine reentry block is implemented as
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+ /// a switch statement, inline variable declarations are not
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+ /// permitted. Certain variables used below can be declared here.
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+
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+ CORO_REENTER (this) {
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+ do {
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+ /*
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+ * This is preparation for receiving a packet. We get a new
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+ * state object for the lifetime of the next packet to come.
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+ * It allocates the buffers to receive data into.
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+ */
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+ data_.reset(new Data(*data_));
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+
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+ do {
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+ // Begin an asynchronous receive, then yield.
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+ // When the receive event is posted, the coroutine
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+ // will resume immediately after this point.
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+ CORO_YIELD data_->socket_->async_receive_from(
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+ buffer(data_->data_.get(), MAX_LENGTH), *data_->sender_,
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+ *this);
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+
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+ // Abort on fatal errors
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+ // TODO: add log
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+ if (ec) {
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+ using namespace asio::error;
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+ if (ec.value() != would_block && ec.value() != try_again &&
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+ ec.value() != interrupted) {
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+ return;
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+ }
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+ }
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+
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+ } while (ec || length == 0);
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+
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+ data_->bytes_ = length;
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+
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+ /*
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+ * We fork the coroutine now. One (the child) will keep
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+ * the current state and handle the packet, then die and
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+ * drop ownership of the state. The other (parent) will just
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+ * go into the loop again and replace the current state with
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+ * a new one for a new object.
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+ *
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+ * Actually, both of the coroutines will be a copy of this
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+ * one, but that's just internal implementation detail.
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+ */
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+ CORO_FORK data_->io_.post(SyncUDPServer(*this));
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+ } while (is_parent());
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+
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+ // Create an \c IOMessage object to store the query.
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+ //
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+ // (XXX: It would be good to write a factory function
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+ // that would quickly generate an IOMessage object without
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+ // all these calls to "new".)
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+ data_->peer_.reset(new UDPEndpoint(*data_->sender_));
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+
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+ // The UDP socket class has been extended with asynchronous functions
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+ // and takes as a template parameter a completion callback class. As
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+ // UDPServer does not use these extended functions (only those defined
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+ // in the IOSocket base class) - but needs a UDPSocket to get hold of
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+ // the underlying Boost UDP socket - DummyIOCallback is used. This
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+ // provides the appropriate operator() but is otherwise functionless.
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+ data_->iosock_.reset(
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+ new UDPSocket<DummyIOCallback>(*data_->socket_));
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+
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+ data_->io_message_.reset(new IOMessage(data_->data_.get(),
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+ data_->bytes_, *data_->iosock_, *data_->peer_));
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+
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+ // Perform any necessary operations prior to processing an incoming
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+ // query (e.g., checking for queued configuration messages).
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+ //
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+ // (XXX: it may be a performance issue to check in for every single
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+ // incoming query; we may wish to throttle this in the future.)
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+ if (data_->checkin_callback_ != NULL) {
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+ (*data_->checkin_callback_)(*data_->io_message_);
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+ }
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+
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+ // If we don't have a DNS Lookup provider, there's no point in
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+ // continuing; we exit the coroutine permanently.
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+ if (data_->lookup_callback_ == NULL) {
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+ CORO_YIELD return;
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+ }
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+
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+ // Instantiate objects that will be needed by the
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+ // asynchronous DNS lookup and/or by the send call.
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+ data_->respbuf_.reset(new OutputBuffer(0));
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+ data_->query_message_.reset(new Message(Message::PARSE));
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+ data_->answer_message_.reset(new Message(Message::RENDER));
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+
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+ // Schedule a DNS lookup, and yield. When the lookup is
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+ // finished, the coroutine will resume immediately after
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+ // this point.
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+ CORO_YIELD data_->io_.post(AsyncLookup<SyncUDPServer>(*this));
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+
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+ // The 'done_' flag indicates whether we have an answer
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+ // to send back. If not, exit the coroutine permanently.
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+ if (!data_->done_) {
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+ CORO_YIELD return;
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+ }
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+
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+ // Call the DNS answer provider to render the answer into
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+ // wire format
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+ (*data_->answer_callback_)(*data_->io_message_, data_->query_message_,
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+ data_->answer_message_, data_->respbuf_);
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+
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+ // Begin an asynchronous send, and then yield. When the
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+ // send completes, we will resume immediately after this point
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+ // (though we have nothing further to do, so the coroutine
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+ // will simply exit at that time).
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+ CORO_YIELD data_->socket_->async_send_to(
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+ buffer(data_->respbuf_->getData(), data_->respbuf_->getLength()),
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+ *data_->sender_, *this);
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+ }
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+}
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+
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+/// Call the DNS lookup provider. (Expected to be called by the
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+/// AsyncLookup<UDPServer> handler.)
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+void
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+SyncUDPServer::asyncLookup() {
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+ (*data_->lookup_callback_)(*data_->io_message_,
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+ data_->query_message_, data_->answer_message_, data_->respbuf_, this);
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+}
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+
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+/// Stop the UDPServer
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+void
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+SyncUDPServer::stop() {
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+ /// Using close instead of cancel, because cancel
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+ /// will only cancel the asynchornized event already submitted
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+ /// to io service, the events post to io service after
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+ /// cancel still can be scheduled by io service, if
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+ /// the socket is cloesed, all the asynchronized event
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+ /// for it won't be scheduled by io service not matter it is
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+ /// submit to io serice before or after close call. And we will
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+ //. get bad_descriptor error
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+ data_->socket_->close();
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+}
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+
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+/// Post this coroutine on the ASIO service queue so that it will
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+/// resume processing where it left off. The 'done' parameter indicates
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+/// whether there is an answer to return to the client.
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+void
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+SyncUDPServer::resume(const bool done) {
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+ data_->done_ = done;
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+ data_->io_.post(*this);
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+}
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+
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+bool
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+SyncUDPServer::hasAnswer() {
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+ return (data_->done_);
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+}
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+
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+} // namespace asiodns
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+} // namespace isc
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