// Copyright (C) 2009 Internet Systems Consortium, Inc. ("ISC") // // Permission to use, copy, modify, and/or distribute this software for any // purpose with or without fee is hereby granted, provided that the above // copyright notice and this permission notice appear in all copies. // // THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH // REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY // AND FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, // INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM // LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE // OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR // PERFORMANCE OF THIS SOFTWARE. #ifndef __BUFFER_H #define __BUFFER_H 1 #include #include #include #include #include namespace isc { namespace dns { /// /// \brief A standard DNS module exception that is thrown if an out-of-range /// buffer operation is being performed. /// class InvalidBufferPosition : public Exception { public: InvalidBufferPosition(const char* file, size_t line, const char* what) : isc::Exception(file, line, what) {} }; ///\brief The \c InputBuffer class is a buffer abstraction for manipulating /// read-only data. /// /// The main purpose of this class is to provide a safe placeholder for /// examining wire-format data received from a network. /// /// Applications normally use this class only in a limited situation: as an /// interface between legacy I/O operation (such as receiving data from a BSD /// socket) and the rest of the BIND10 DNS library. One common usage of this /// class for an application would therefore be something like this: /// /// \code unsigned char buf[1024]; /// struct sockaddr addr; /// socklen_t addrlen = sizeof(addr); /// int cc = recvfrom(s, buf, sizeof(buf), 0, &addr, &addrlen); /// InputBuffer buffer(buf, cc); /// // pass the buffer to a DNS message object to parse the message \endcode /// /// Other BIND10 DNS classes will then use methods of this class to get access /// to the data, but the application normally doesn't have to care about the /// details. /// /// An \c InputBuffer object internally holds a reference to the given data, /// rather than make a local copy of the data. Also, it does not have an /// ownership of the given data. It is application's responsibility to ensure /// the data remains valid throughout the lifetime of the \c InputBuffer /// object. Likewise, this object generally assumes the data isn't modified /// throughout its lifetime; if the application modifies the data while this /// object retains a reference to it, the result is undefined. The application /// will also be responsible for releasing the data when it's not needed if it /// was dynamically acquired. /// /// This is a deliberate design choice: although it's safer to make a local /// copy of the given data on construction, it would cause unacceptable /// performance overhead, especially considering that a DNS message can be /// as large as a few KB. Alternatively, we could allow the object to allocate /// memory internally and expose it to the application to store network data /// in it. This is also a bad design, however, in that we would effectively /// break the abstraction employed in the class, and do so by publishing /// "read-only" stuff as a writable memory region. Since there doesn't seem to /// be a perfect solution, we have adopted what we thought a "least bad" one. /// /// Methods for reading data from the buffer generally work like an input /// stream: it begins with the head of the data, and once some length of data /// is read from the buffer, the next read operation will take place from the /// head of the unread data. An object of this class internally holds (a /// notion of) where the next read operation should start. We call it the /// read position in this document. class InputBuffer { public: /// /// \name Constructors and Destructor //@{ /// \brief Constructor from variable length of data. /// /// It is caller's responsibility to ensure that the data is valid as long /// as the buffer exists. /// \param data A pointer to the data stored in the buffer. /// \param len The length of the data in bytes. InputBuffer(const void* data, size_t len) : position_(0), data_(static_cast(data)), len_(len) {} //@} /// /// \name Getter Methods //@{ /// \brief Return the length of the data stored in the buffer. size_t getLength() const { return (len_); } /// \brief Return the current read position. size_t getPosition() const { return (position_); } //@} /// /// \name Setter Methods /// //@{ /// \brief Set the read position of the buffer to the given value. /// /// The new position must be in the valid range of the buffer; otherwise /// an exception of class \c isc::dns::InvalidBufferPosition will be thrown. /// \param position The new position (offset from the beginning of the /// buffer). void setPosition(size_t position) { if (position > len_) isc_throw(InvalidBufferPosition, "position is too large"); position_ = position; } //@} /// /// \name Methods for reading data from the buffer. //@{ /// \brief Read an unsigned 8-bit integer from the buffer and return it. /// /// If the remaining length of the buffer is smaller than 8-bit, an /// exception of class \c isc::dns::InvalidBufferPosition will be thrown. uint8_t readUint8() { if (position_ + sizeof(uint8_t) > len_) { isc_throw(InvalidBufferPosition, "read beyond end of buffer"); } return (data_[position_++]); } /// \brief Read an unsigned 16-bit integer in network byte order from the /// buffer, convert it to host byte order, and return it. /// /// If the remaining length of the buffer is smaller than 16-bit, an /// exception of class \c isc::dns::InvalidBufferPosition will be thrown. uint16_t readUint16() { uint16_t data; const uint8_t* cp; if (position_ + sizeof(data) > len_) { isc_throw(InvalidBufferPosition, "read beyond end of buffer"); } cp = &data_[position_]; data = ((unsigned int)(cp[0])) << 8; data |= ((unsigned int)(cp[1])); position_ += sizeof(data); return (data); } /// \brief Read an unsigned 32-bit integer in network byte order from the /// buffer, convert it to host byte order, and return it. /// /// If the remaining length of the buffer is smaller than 32-bit, an /// exception of class \c isc::dns::InvalidBufferPosition will be thrown. uint32_t readUint32() { uint32_t data; const uint8_t* cp; if (position_ + sizeof(data) > len_) { isc_throw(InvalidBufferPosition, "read beyond end of buffer"); } cp = &data_[position_]; data = ((unsigned int)(cp[0])) << 24; data |= ((unsigned int)(cp[1])) << 16; data |= ((unsigned int)(cp[2])) << 8; data |= ((unsigned int)(cp[3])); position_ += sizeof(data); return (data); } /// \brief Read data of the specified length from the buffer and copy it to /// the caller supplied buffer. /// /// The data is copied as stored in the buffer; no conversion is performed. /// If the remaining length of the buffer is smaller than the specified /// length, an exception of class \c isc::dns::InvalidBufferPosition will /// be thrown. void readData(void* data, size_t len) { if (position_ + len > len_) { isc_throw(InvalidBufferPosition, "read beyond end of buffer"); } memcpy(data, &data_[position_], len); position_ += len; } //@} private: size_t position_; // XXX: The following must be private, but for a short term workaround with // Boost.Python binding, we changed it to protected. We should soon // revisit it. protected: const uint8_t* data_; size_t len_; }; /// ///\brief The \c OutputBuffer class is a buffer abstraction for manipulating /// mutable data. /// /// The main purpose of this class is to provide a safe workplace for /// constructing wire-format data to be sent out to a network. Here, /// safe means that it automatically allocates necessary memory and /// avoid buffer overrun. /// /// Like for the \c InputBuffer class, applications normally use this class only /// in a limited situation. One common usage of this class for an application /// would be something like this: /// /// \code OutputBuffer buffer(4096); // give a sufficiently large initial size /// // pass the buffer to a DNS message object to construct a wire-format /// // DNS message. /// struct sockaddr to; /// sendto(s, buffer.getData(), buffer.getLength(), 0, &to, sizeof(to)); /// \endcode /// /// where the \c getData() method gives a reference to the internal memory /// region stored in the \c buffer object. This is a suboptimal design in that /// it exposes an encapsulated "handle" of an object to its user. /// Unfortunately, there is no easy way to avoid this without involving /// expensive data copy if we want to use this object with a legacy API such as /// a BSD socket interface. And, indeed, this is one major purpose for this /// object. Applications should use this method only under such a special /// circumstance. It should also be noted that the memory region returned by /// \c getData() may be invalidated after a subsequent write operation. /// /// An \c OutputBuffer class object automatically extends its memory region when /// data is written beyond the end of the current buffer. However, it will /// involve performance overhead such as reallocating more memory and copying /// data. It is therefore recommended to construct the buffer object with a /// sufficiently large initial size. /// The \c getCapacity() method provides the current maximum size of data /// (including the portion already written) that can be written into the buffer /// without causing memory reallocation. /// /// Methods for writing data into the buffer generally work like an output /// stream: it begins with the head of the buffer, and once some length of data /// is written into the buffer, the next write operation will take place from /// the end of the buffer. Other methods to emulate "random access" are also /// provided (e.g., \c writeUint16At()). The normal write operations are /// normally exception-free as this class automatically extends the buffer /// when necessary. However, in extreme cases such as an attempt of writing /// multi-GB data, a separate exception (e.g., \c std::bad_alloc) may be thrown /// by the system. This also applies to the constructor with a very large /// initial size. /// /// Note to developers: it may make more sense to introduce an abstract base /// class for the \c OutputBuffer and define the simple implementation as a /// a concrete derived class. That way we can provide flexibility for future /// extension such as more efficient buffer implementation or allowing users /// to have their own customized version without modifying the source code. /// We in fact considered that option, but at the moment chose the simpler /// approach with a single concrete class because it may make the /// implementation unnecessarily complicated while we were still not certain /// if we really want that flexibility. We may revisit the class design as /// we see more applications of the class. The same considerations apply to /// the \c InputBuffer and \c MessageRenderer classes. class OutputBuffer { public: /// /// \name Constructors and Destructor /// //@{ /// \brief Constructor from the initial size of the buffer. /// /// \param len The initial length of the buffer in bytes. OutputBuffer(size_t len) { data_.reserve(len); } //@} /// /// \name Getter Methods /// //@{ /// \brief Return the current capacity of the buffer. size_t getCapacity() const { return (data_.capacity()); } /// \brief Return a pointer to the head of the data stored in the buffer. /// /// The caller can assume that the subsequent \c getLength() bytes are /// identical to the stored data of the buffer. /// /// Note: The pointer returned by this method may be invalidated after a /// subsequent write operation. const void* getData() const { return (&data_[0]); } /// \brief Return the length of data written in the buffer. size_t getLength() const { return (data_.size()); } /// \brief Return the value of the buffer at the specified position. /// /// \c pos must specify the valid position of the buffer; otherwise an /// exception class of \c InvalidBufferPosition will be thrown. /// /// \param pos The position in the buffer to be returned. const uint8_t& operator[](size_t pos) const { if (pos >= data_.size()) { isc_throw(InvalidBufferPosition, "read at invalid position"); } return (data_[pos]); } //@} /// /// \name Methods for writing data into the buffer. /// //@{ /// \brief Insert a specified length of gap at the end of the buffer. /// /// The caller should not assume any particular value to be inserted. /// This method is provided as a shortcut to make a hole in the buffer /// that is to be filled in later, e.g, by \ref writeUint16At(). /// \param len The length of the gap to be inserted in bytes. void skip(size_t len) { data_.insert(data_.end(), len, 0); } /// \brief Trim the specified length of data from the end of the buffer. /// /// The specified length must not exceed the current data size of the /// buffer; otherwise an exception of class \c isc::OutOfRange will /// be thrown. /// /// \param len The length of data that should be trimmed. void trim(size_t len) { if (len > data_.size()) { isc_throw(OutOfRange, "trimming too large from output buffer"); } data_.resize(data_.size() - len); } /// \brief Clear buffer content. /// /// This method can be used to re-initialize and reuse the buffer without /// constructing a new one. void clear() { data_.clear(); } /// \brief Write an unsigned 8-bit integer into the buffer. /// /// \param data The 8-bit integer to be written into the buffer. void writeUint8(uint8_t data) { data_.push_back(data); } /// \brief Write an unsigned 8-bit integer into the buffer. /// /// The position must be lower than the size of the buffer, /// otherwise an exception of class \c isc::dns::InvalidBufferPosition /// will be thrown. /// /// \param data The 8-bit integer to be written into the buffer. /// \param pos The position in the buffer to write the data. void writeUint8At(uint8_t data, size_t pos) { if (pos + sizeof(data) > data_.size()) { isc_throw(InvalidBufferPosition, "write at invalid position"); } data_[pos] = data; } /// \brief Write an unsigned 16-bit integer in host byte order into the /// buffer in network byte order. /// /// \param data The 16-bit integer to be written into the buffer. void writeUint16(uint16_t data) { data_.push_back(static_cast((data & 0xff00U) >> 8)); data_.push_back(static_cast(data & 0x00ffU)); } /// \brief Write an unsigned 16-bit integer in host byte order at the /// specified position of the buffer in network byte order. /// /// The buffer must have a sufficient room to store the given data at the /// given position, that is, pos + 2 < getLength(); /// otherwise an exception of class \c isc::dns::InvalidBufferPosition will /// be thrown. /// Note also that this method never extends the buffer. /// /// \param data The 16-bit integer to be written into the buffer. /// \param pos The beginning position in the buffer to write the data. void writeUint16At(uint16_t data, size_t pos) { if (pos + sizeof(data) > data_.size()) { isc_throw(InvalidBufferPosition, "write at invalid position"); } data_[pos] = static_cast((data & 0xff00U) >> 8); data_[pos + 1] = static_cast(data & 0x00ffU); } /// \brief Write an unsigned 32-bit integer in host byte order /// into the buffer in network byte order. /// /// \param data The 32-bit integer to be written into the buffer. void writeUint32(uint32_t data) { data_.push_back(static_cast((data & 0xff000000) >> 24)); data_.push_back(static_cast((data & 0x00ff0000) >> 16)); data_.push_back(static_cast((data & 0x0000ff00) >> 8)); data_.push_back(static_cast(data & 0x000000ff)); } /// \brief Copy an arbitrary length of data into the buffer. /// /// No conversion on the copied data is performed. /// /// \param data A pointer to the data to be copied into the buffer. /// \param len The length of the data in bytes. void writeData(const void *data, size_t len) { const uint8_t* cp = static_cast(data); data_.insert(data_.end(), cp, cp + len); } //@} private: std::vector data_; }; /// \brief Pointer-like types pointing to \c InputBuffer or \c OutputBuffer /// /// These types are expected to be used as an argument in asynchronous /// callback functions. The internal reference-counting will ensure that /// that ongoing state information will not be lost if the object /// that originated the asynchronous call falls out of scope. typedef boost::shared_ptr InputBufferPtr; typedef boost::shared_ptr OutputBufferPtr; } } #endif // __BUFFER_H // Local Variables: // mode: c++ // End: