// Copyright (C) 2010 Internet Systems Consortium, Inc. ("ISC") // // Permission to use, copy, modify, and/or distribute this software for any // purpose with or without fee is hereby granted, provided that the above // copyright notice and this permission notice appear in all copies. // // THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH // REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY // AND FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, // INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM // LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE // OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR // PERFORMANCE OF THIS SOFTWARE. // $Id$ #ifndef __ASIO_LINK_H #define __ASIO_LINK_H 1 // IMPORTANT NOTE: only very few ASIO headers files can be included in // this file. In particular, asio.hpp should never be included here. // See the description of the namespace below. #include #include #include #include #include namespace asio { // forward declaration for IOService::get_io_service() below class io_service; } class AuthSrv; /// \namespace asio_link /// \brief A wrapper interface for the ASIO library. /// /// The \c asio_link namespace is used to define a set of wrapper interfaces /// for the ASIO library. /// /// BIND 10 uses the non-Boost version of ASIO because it's header-only, /// i.e., does not require a separate library object to be linked, and thus /// lowers the bar for introduction. /// /// But the advantage comes with its own costs: since the header-only version /// includes more definitions in public header files, it tends to trigger /// more compiler warnings for our own sources, and, depending on the /// compiler options, may make the build fail. /// /// We also found it may be tricky to use ASIO and standard C++ libraries /// in a single translation unit, i.e., a .cc file: depending on the order /// of including header files, ASIO may or may not work on some platforms. /// /// This wrapper interface is intended to centralize these /// problematic issues in a single sub module. Other BIND 10 modules should /// simply include \c asio_link.h and use the wrapper API instead of /// including ASIO header files and using ASIO-specific classes directly. /// /// This wrapper may be used for other IO libraries if and when we want to /// switch, but generality for that purpose is not the primary goal of /// this module. The resulting interfaces are thus straightforward mapping /// to the ASIO counterparts. /// /// Notes to developers: /// Currently the wrapper interface is specific to the authoritative /// server implementation. But the plan is to generalize it and have /// other modules use it. /// /// One obvious drawback of this approach is performance overhead /// due to the additional layer. We should eventually evaluate the cost /// of the wrapper abstraction in benchmark tests. Another drawback is /// that the wrapper interfaces don't provide all features of ASIO /// (at least for the moment). We should also re-evaluate the /// maintenance overhead of providing necessary wrappers as we develop /// more. /// /// On the other hand, we may be able to exploit the wrapper approach to /// simplify the interfaces (by limiting the usage) and unify performance /// optimization points. /// /// As for optimization, we may want to provide a custom allocator for /// the placeholder of callback handlers: /// http://think-async.com/Asio/asio-1.3.1/doc/asio/reference/asio_handler_allocate.html namespace asio_link { struct IOServiceImpl; /// \brief An exception that is thrown if an error occurs within the IO /// module. This is mainly intended to be a wrapper exception class for /// ASIO specific exceptions. class IOError : public isc::Exception { public: IOError(const char* file, size_t line, const char* what) : isc::Exception(file, line, what) {} }; /// \brief The \c IOAddress class represents an IP addresses (version /// agnostic) /// /// This class is a wrapper for the ASIO \c ip::address class. class IOAddress { public: /// /// \name Constructors and Destructor /// /// This class is copyable. We use default versions of copy constructor /// and the assignment operator. /// We use the default destructor. //@{ /// \brief Constructor from string. /// /// This constructor converts a textual representation of IPv4 and IPv6 /// addresses into an IOAddress object. /// If \c address_str is not a valid representation of any type of /// address, an exception of class \c IOError will be thrown. /// This constructor allocates memory for the object, and if that fails /// a corresponding standard exception will be thrown. /// /// \param address_str Textual representation of address. IOAddress(const std::string& address_str); /// \brief Constructor from an ASIO \c ip::address object. /// /// This constructor is intended to be used within the wrapper /// implementation; user applications of the wrapper API won't use it. /// /// This constructor never throws an exception. /// /// \param asio_address The ASIO \c ip::address to be converted. IOAddress(const asio::ip::address& asio_adress); //@} /// \brief Convert the address to a string. /// /// This method is basically expected to be exception free, but /// generating the string will involve resource allocation, /// and if it fails the corresponding standard exception will be thrown. /// /// \return A string representation of the address. std::string toText() const; private: asio::ip::address asio_address_; }; /// \brief The \c IOEndpoint class is an abstract base class to represent /// a communication endpoint. /// /// This class is a wrapper for the ASIO endpoint classes such as /// \c ip::tcp::endpoint and \c ip::udp::endpoint. /// /// Derived class implementations are completely hidden within the /// implementation. User applications only get access to concrete /// \c IOEndpoint objects via the abstract interfaces. class IOEndpoint { /// /// \name Constructors and Destructor /// /// Note: The copy constructor and the assignment operator are /// intentionally defined as private, making this class non-copyable. //@{ private: IOEndpoint(const IOEndpoint& source); IOEndpoint& operator=(const IOEndpoint& source); protected: /// \brief The default constructor. /// /// This is intentionally defined as \c protected as this base class /// should never be instantiated (except as part of a derived class). IOEndpoint() {} public: /// The destructor. virtual ~IOEndpoint() {} //@} /// \brief Returns the address of the endpoint. /// /// This method returns an IOAddress object corresponding to \c this /// endpoint. /// Note that the return value is a real object, not a reference or /// a pointer. /// This is aligned with the interface of the ASIO counterpart: /// the \c address() method of \c ip::xxx::endpoint classes returns /// an \c ip::address object. /// This also means handling the address of an endpoint using this method /// can be expensive. If the address information is necessary in a /// performance sensitive context and there's a more efficient interface /// for that purpose, it's probably better to avoid using this method. /// /// This method never throws an exception. /// /// \return A copy of \c IOAddress object corresponding to the endpoint. virtual IOAddress getAddress() const = 0; /// \brief A polymorphic factory of endpoint from address and port. /// /// This method creates a new instance of (a derived class of) /// \c IOEndpoint object that identifies the pair of given address /// and port. /// The appropriate derived class is chosen based on the specified /// transport protocol. If the \c protocol doesn't specify a protocol /// supported in this implementation, an exception of class \c IOError /// will be thrown. /// /// Memory for the created object will be dynamically allocated. It's /// caller's responsibility to \c delete it later. /// If resource allocation for the new object fails, a corresponding /// standard exception will be thrown. /// /// \param protocol The transport protocol used for the endpoint. /// Currently, only \c IPPROTO_UDP and \c IPPROTO_TCP can be specified. /// \param address The (IP) address of the endpoint. /// \param port The transport port number of the endpoint /// \return A pointer to a newly created \c IOEndpoint object. static const IOEndpoint* create(int protocol, const IOAddress& address, unsigned short port); }; /// \brief The \c IOSocket class is an abstract base class to represent /// various types of network sockets. /// /// This class is a wrapper for the ASIO socket classes such as /// \c ip::tcp::socket and \c ip::udp::socket. /// /// Derived class implementations are completely hidden within the /// implementation. User applications only get access to concrete /// \c IOSocket objects via the abstract interfaces. /// We may revisit this decision when we generalize the wrapper and more /// modules use it. Also, at that point we may define a separate (visible) /// derived class for testing purposes rather than providing factory methods /// (i.e., getDummy variants below). class IOSocket { /// /// \name Constructors and Destructor /// /// Note: The copy constructor and the assignment operator are /// intentionally defined as private, making this class non-copyable. //@{ private: IOSocket(const IOSocket& source); IOSocket& operator=(const IOSocket& source); protected: /// \brief The default constructor. /// /// This is intentionally defined as \c protected as this base class /// should never be instantiated (except as part of a derived class). IOSocket() {} public: /// The destructor. virtual ~IOSocket() {} //@} /// \brief Return the "native" representation of the socket. /// /// In practice, this is the file descriptor of the socket for /// UNIX-like systems so the current implementation simply uses /// \c int as the type of the return value. /// We may have to need revisit this decision later. /// /// In general, the application should avoid using this method; /// it essentially discloses an implementation specific "handle" that /// can change the internal state of the socket (consider the /// application closes it, for example). /// But we sometimes need to perform very low-level operations that /// requires the native representation. Passing the file descriptor /// to a different process is one example. /// This method is provided as a necessary evil for such limited purposes. /// /// This method never throws an exception. /// /// \return The native representation of the socket. This is the socket /// file descriptor for UNIX-like systems. virtual int getNative() const = 0; /// \brief Return the transport protocol of the socket. /// /// Currently, it returns \c IPPROTO_UDP for UDP sockets, and /// \c IPPROTO_TCP for TCP sockets. /// /// This method never throws an exception. /// /// \return IPPROTO_UDP for UDP sockets /// \return IPPROTO_TCP for TCP sockets virtual int getProtocol() const = 0; /// \brief Return a non-usable "dummy" UDP socket for testing. /// /// This is a class method that returns a "mock" of UDP socket. /// This is not associated with any actual socket, and its only /// responsibility is to return \c IPPROTO_UDP from \c getProtocol(). /// The only feasible usage of this socket is for testing so that /// the test code can prepare some "UDP data" even without opening any /// actual socket. /// /// This method never throws an exception. /// /// \return A reference to an \c IOSocket object whose \c getProtocol() /// returns \c IPPROTO_UDP. static IOSocket& getDummyUDPSocket(); /// \brief Return a non-usable "dummy" TCP socket for testing. /// /// See \c getDummyUDPSocket(). This method is its TCP version. /// /// \return A reference to an \c IOSocket object whose \c getProtocol() /// returns \c IPPROTO_TCP. static IOSocket& getDummyTCPSocket(); }; /// \brief The \c IOMessage class encapsulates an incoming message received /// on a socket. /// /// An \c IOMessage object represents a tuple of a chunk of data /// (a UDP packet or some segment of TCP stream), the socket over which the /// data is passed, the information about the other end point of the /// communication, and perhaps more. /// /// The current design and interfaces of this class is tentative. /// It only provides a minimal level of support that is necessary for /// the current implementation of the authoritative server. /// A future version of this class will definitely support more. class IOMessage { /// /// \name Constructors and Destructor /// /// Note: The copy constructor and the assignment operator are /// intentionally defined as private, making this class non-copyable. //@{ private: IOMessage(const IOMessage& source); IOMessage& operator=(const IOMessage& source); public: /// \brief Constructor from message information. /// /// This constructor needs to handle the ASIO \c ip::address class, /// and is intended to be used within this wrapper implementation. /// Once the \c IOMessage object is created, the application can /// get access to the information via the wrapper interface such as /// \c getRemoteAddress(). /// /// This constructor never throws an exception. /// /// \param data A pointer to the message data. /// \param data_size The size of the message data in bytes. /// \param io_socket The socket over which the data is given. /// \param remote_endpoint The other endpoint of the socket, that is, /// the sender of the message. IOMessage(const void* data, size_t data_size, IOSocket& io_socket, const IOEndpoint& remote_endpoint); //@} /// \brief Returns a pointer to the received data. const void* getData() const { return (data_); } /// \brief Returns the size of the received data in bytes. size_t getDataSize() const { return (data_size_); } /// \brief Returns the socket on which the message arrives. const IOSocket& getSocket() const { return (io_socket_); } /// \brief Returns the endpoint that sends the message. const IOEndpoint& getRemoteEndpoint() const { return (remote_endpoint_); } private: const void* data_; const size_t data_size_; IOSocket& io_socket_; const IOEndpoint& remote_endpoint_; }; /// \brief The \c IOService class is a wrapper for the ASIO \c io_service /// class. /// /// Currently, the interface of this class is very specific to the /// authoritative server implementation as indicated in the signature of /// the constructor, but the plan is to generalize it so that other BIND 10 /// modules can use this interface, too. class IOService { /// /// \name Constructors and Destructor /// /// These are currently very specific to the authoritative server /// implementation. /// /// Note: The copy constructor and the assignment operator are /// intentionally defined as private, making this class non-copyable. //@{ private: IOService(const IOService& source); IOService& operator=(const IOService& source); public: /// \brief The constructor with a specific IP address and port on which /// the services listen on. IOService(AuthSrv* auth_server, const char& port, const char& address); /// \brief The constructor with a specific port on which the services /// listen on. /// /// It effectively listens on "any" IPv4 and/or IPv6 addresses. /// IPv4/IPv6 services will be available if and only if \c use_ipv4 /// or \c use_ipv6 is \c true, respectively. IOService(AuthSrv* auth_server, const char& port, const bool use_ipv4, const bool use_ipv6); /// \brief The destructor. ~IOService(); //@} /// \brief Start the underlying event loop. /// /// This method does not return control to the caller until /// the \c stop() method is called via some handler. void run(); /// \brief Stop the underlying event loop. /// /// This will return the control to the caller of the \c run() method. void stop(); /// \brief Return the native \c io_service object used in this wrapper. /// /// This is a short term work around to support other BIND 10 modules /// that share the same \c io_service with the authoritative server. /// It will eventually be removed once the wrapper interface is /// generalized. asio::io_service& get_io_service(); /// \brief A functor(-like) class that specifies a custom call back /// invoked from the event loop instead of the embedded authoritative /// server callbacks. /// /// Currently, the callback is intended to be used only for testing /// purposes. But we'll need a generic callback type like this to /// generalize the wrapper interface. typedef boost::function IOCallBack; /// \brief Set the custom call back invoked from the event loop. /// /// Right now this method is only for testing, but will eventually be /// generalized. void setCallBack(IOCallBack callback); private: IOServiceImpl* impl_; }; } // asio_link #endif // __ASIO_LINK_H // Local Variables: // mode: c++ // End: