// Copyright (C) 2013 Internet Systems Consortium, Inc. ("ISC") // // Permission to use, copy, modify, and/or distribute this software for any // purpose with or without fee is hereby granted, provided that the above // copyright notice and this permission notice appear in all copies. // // THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH // REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY // AND FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, // INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM // LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE // OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR // PERFORMANCE OF THIS SOFTWARE. #include #include #include #include namespace isc { namespace d2 { namespace { // OutputBuffer objects are pre-allocated before data is written to them. // This is a default number of bytes for the buffers we create within // DNSClient class. const size_t DEFAULT_BUFFER_SIZE = 128; } using namespace isc::util; using namespace isc::asiolink; using namespace isc::asiodns; using namespace isc::dns; // This class provides the implementation for the DNSClient. This allows for // the separation of the DNSClient interface from the implementation details. // Currently, implementation uses IOFetch object to handle asynchronous // communication with the DNS. This design may be revisited in the future. If // implementation is changed, the DNSClient API will remain unchanged thanks // to this separation. class DNSClientImpl : public asiodns::IOFetch::Callback { public: // A buffer holding response from a DNS. util::OutputBufferPtr in_buf_; // A caller-supplied object which will hold the parsed response from DNS. // The response object is (or descends from) isc::dns::Message and is // populated using Message::fromWire(). This method may only be called // once in the lifetime of a Message instance. Therefore, response_ is a // pointer reference thus allowing this class to replace the object // pointed to with a new Message instance each time a message is // received. This allows a single DNSClientImpl instance to be used for // multiple, sequential IOFetch calls. (@todo Trac# 3286 has been opened // against dns::Message::fromWire. Should the behavior of fromWire change // the behavior here with could be rexamined). D2UpdateMessagePtr& response_; // A caller-supplied external callback which is invoked when DNS message // exchange is complete or interrupted. DNSClient::Callback* callback_; // A Transport Layer protocol used to communicate with a DNS. DNSClient::Protocol proto_; // TSIG context used to sign outbound and verify inbound messages. dns::TSIGContextPtr tsig_context_; // Constructor and Destructor DNSClientImpl(D2UpdateMessagePtr& response_placeholder, DNSClient::Callback* callback, const DNSClient::Protocol proto); virtual ~DNSClientImpl(); // This internal callback is called when the DNS update message exchange is // complete. It further invokes the external callback provided by a caller. // Before external callback is invoked, an object of the D2UpdateMessage // type, representing a response from the server is set. virtual void operator()(asiodns::IOFetch::Result result); // Starts asynchronous DNS Update using TSIG. void doUpdate(asiolink::IOService& io_service, const asiolink::IOAddress& ns_addr, const uint16_t ns_port, D2UpdateMessage& update, const unsigned int wait, const dns::TSIGKey& tsig_key); // Starts asynchronous DNS Update. void doUpdate(asiolink::IOService& io_service, const asiolink::IOAddress& ns_addr, const uint16_t ns_port, D2UpdateMessage& update, const unsigned int wait); // This function maps the IO error to the DNSClient error. DNSClient::Status getStatus(const asiodns::IOFetch::Result); }; DNSClientImpl::DNSClientImpl(D2UpdateMessagePtr& response_placeholder, DNSClient::Callback* callback, const DNSClient::Protocol proto) : in_buf_(new OutputBuffer(DEFAULT_BUFFER_SIZE)), response_(response_placeholder), callback_(callback), proto_(proto) { // Response should be an empty pointer. It gets populated by the // operator() method. if (response_) { isc_throw(isc::BadValue, "Response buffer pointer should be null"); } // @todo Currently we only support UDP. The support for TCP is planned for // the future release. if (proto_ == DNSClient::TCP) { isc_throw(isc::NotImplemented, "TCP is currently not supported as a" << " Transport protocol for DNS Updates; please use UDP"); } // Given that we already eliminated the possibility that TCP is used, it // would be sufficient to check that (proto != DNSClient::UDP). But, once // support TCP is added the check above will disappear and the extra check // will be needed here anyway. // Note that cascaded check is used here instead of: // if (proto_ != DNSClient::TCP && proto_ != DNSClient::UDP).. // because some versions of GCC compiler complain that check above would // be always 'false' due to limited range of enumeration. In fact, it is // possible to pass out of range integral value through enum and it should // be caught here. if (proto_ != DNSClient::TCP) { if (proto_ != DNSClient::UDP) { isc_throw(isc::NotImplemented, "invalid transport protocol type '" << proto_ << "' specified for DNS Updates"); } } } DNSClientImpl::~DNSClientImpl() { } void DNSClientImpl::operator()(asiodns::IOFetch::Result result) { // Get the status from IO. If no success, we just call user's callback // and pass the status code. DNSClient::Status status = getStatus(result); if (status == DNSClient::SUCCESS) { // Allocate a new response message. (Note that Message::fromWire // may only be run once per message, so we need to start fresh // each time.) response_.reset(new D2UpdateMessage(D2UpdateMessage::INBOUND)); // Server's response may be corrupted. In such case, fromWire will // throw an exception. We want to catch this exception to return // appropriate status code to the caller and log this event. try { response_->fromWire(in_buf_->getData(), in_buf_->getLength(), tsig_context_.get()); } catch (const isc::Exception& ex) { status = DNSClient::INVALID_RESPONSE; LOG_DEBUG(dctl_logger, DBGLVL_TRACE_DETAIL, DHCP_DDNS_INVALID_RESPONSE).arg(ex.what()); } if (tsig_context_) { // Context is a one-shot deal, get rid of it. tsig_context_.reset(); } } // Once we are done with internal business, let's call a callback supplied // by a caller. if (callback_ != NULL) { (*callback_)(status); } } DNSClient::Status DNSClientImpl::getStatus(const asiodns::IOFetch::Result result) { switch (result) { case IOFetch::SUCCESS: return (DNSClient::SUCCESS); case IOFetch::TIME_OUT: return (DNSClient::TIMEOUT); case IOFetch::STOPPED: return (DNSClient::IO_STOPPED); default: ; } return (DNSClient::OTHER); } void DNSClientImpl::doUpdate(asiolink::IOService& io_service, const IOAddress& ns_addr, const uint16_t ns_port, D2UpdateMessage& update, const unsigned int wait, const dns::TSIGKey& tsig_key) { tsig_context_.reset(new TSIGContext(tsig_key)); doUpdate(io_service, ns_addr, ns_port, update, wait); } void DNSClientImpl::doUpdate(asiolink::IOService& io_service, const IOAddress& ns_addr, const uint16_t ns_port, D2UpdateMessage& update, const unsigned int wait) { // The underlying implementation which we use to send DNS Updates uses // signed integers for timeout. If we want to avoid overflows we need to // respect this limitation here. if (wait > DNSClient::getMaxTimeout()) { isc_throw(isc::BadValue, "A timeout value for DNS Update request must" " not exceed " << DNSClient::getMaxTimeout() << ". Provided timeout value is '" << wait << "'"); } // A renderer is used by the toWire function which creates the on-wire data // from the DNS Update message. A renderer has its internal buffer where it // renders data by default. However, this buffer can't be directly accessed. // Fortunately, the renderer's API accepts user-supplied buffers. So, let's // create our own buffer and pass it to the renderer so as the message is // rendered to this buffer. Finally, we pass this buffer to IOFetch. dns::MessageRenderer renderer; OutputBufferPtr msg_buf(new OutputBuffer(DEFAULT_BUFFER_SIZE)); renderer.setBuffer(msg_buf.get()); // Render DNS Update message. This may throw a bunch of exceptions if // invalid message object is given. update.toWire(renderer, tsig_context_.get()); // IOFetch has all the mechanisms that we need to perform asynchronous // communication with the DNS server. The last but one argument points to // this object as a completion callback for the message exchange. As a // result operator()(Status) will be called. // Timeout value is explicitly cast to the int type to avoid warnings about // overflows when doing implicit cast. It should have been checked by the // caller that the unsigned timeout value will fit into int. IOFetch io_fetch(IOFetch::UDP, io_service, msg_buf, ns_addr, ns_port, in_buf_, this, static_cast(wait)); // Post the task to the task queue in the IO service. Caller will actually // run these tasks by executing IOService::run. io_service.post(io_fetch); } DNSClient::DNSClient(D2UpdateMessagePtr& response_placeholder, Callback* callback, const DNSClient::Protocol proto) : impl_(new DNSClientImpl(response_placeholder, callback, proto)) { } DNSClient::~DNSClient() { delete (impl_); } unsigned int DNSClient::getMaxTimeout() { static const unsigned int max_timeout = std::numeric_limits::max(); return (max_timeout); } void DNSClient::doUpdate(asiolink::IOService& io_service, const IOAddress& ns_addr, const uint16_t ns_port, D2UpdateMessage& update, const unsigned int wait, const dns::TSIGKey& tsig_key) { impl_->doUpdate(io_service, ns_addr, ns_port, update, wait, tsig_key); } void DNSClient::doUpdate(asiolink::IOService& io_service, const IOAddress& ns_addr, const uint16_t ns_port, D2UpdateMessage& update, const unsigned int wait) { impl_->doUpdate(io_service, ns_addr, ns_port, update, wait); } } // namespace d2 } // namespace isc