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- // Copyright (C) 2013 Internet Systems Consortium, Inc. ("ISC")
- //
- // Permission to use, copy, modify, and/or distribute this software for any
- // purpose with or without fee is hereby granted, provided that the above
- // copyright notice and this permission notice appear in all copies.
- //
- // THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH
- // REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
- // AND FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT,
- // INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
- // LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
- // OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
- // PERFORMANCE OF THIS SOFTWARE.
- #include <d2/dns_client.h>
- #include <d2/d2_log.h>
- #include <dns/messagerenderer.h>
- #include <limits>
- namespace isc {
- namespace d2 {
- namespace {
- // OutputBuffer objects are pre-allocated before data is written to them.
- // This is a default number of bytes for the buffers we create within
- // DNSClient class.
- const size_t DEFAULT_BUFFER_SIZE = 128;
- }
- using namespace isc::util;
- using namespace isc::asiolink;
- using namespace isc::asiodns;
- using namespace isc::dns;
- // This class provides the implementation for the DNSClient. This allows for
- // the separation of the DNSClient interface from the implementation details.
- // Currently, implementation uses IOFetch object to handle asynchronous
- // communication with the DNS. This design may be revisited in the future. If
- // implementation is changed, the DNSClient API will remain unchanged thanks
- // to this separation.
- class DNSClientImpl : public asiodns::IOFetch::Callback {
- public:
- // A buffer holding response from a DNS.
- util::OutputBufferPtr in_buf_;
- // A caller-supplied object holding a parsed response from DNS.
- D2UpdateMessagePtr response_;
- // A caller-supplied external callback which is invoked when DNS message
- // exchange is complete or interrupted.
- DNSClient::Callback* callback_;
- // A Transport Layer protocol used to communicate with a DNS.
- DNSClient::Protocol proto_;
- // Constructor and Destructor
- DNSClientImpl(D2UpdateMessagePtr& response_placeholder,
- DNSClient::Callback* callback,
- const DNSClient::Protocol proto);
- virtual ~DNSClientImpl();
- // This internal callback is called when the DNS update message exchange is
- // complete. It further invokes the external callback provided by a caller.
- // Before external callback is invoked, an object of the D2UpdateMessage
- // type, representing a response from the server is set.
- virtual void operator()(asiodns::IOFetch::Result result);
- // Starts asynchronous DNS Update.
- void doUpdate(asiolink::IOService& io_service,
- const asiolink::IOAddress& ns_addr,
- const uint16_t ns_port,
- D2UpdateMessage& update,
- const unsigned int wait);
- // This function maps the IO error to the DNSClient error.
- DNSClient::Status getStatus(const asiodns::IOFetch::Result);
- };
- DNSClientImpl::DNSClientImpl(D2UpdateMessagePtr& response_placeholder,
- DNSClient::Callback* callback,
- const DNSClient::Protocol proto)
- : in_buf_(new OutputBuffer(DEFAULT_BUFFER_SIZE)),
- response_(response_placeholder), callback_(callback), proto_(proto) {
- // @todo Currently we only support UDP. The support for TCP is planned for
- // the future release.
- if (proto_ == DNSClient::TCP) {
- isc_throw(isc::NotImplemented, "TCP is currently not supported as a"
- << " Transport protocol for DNS Updates; please use UDP");
- }
- // Given that we already eliminated the possibility that TCP is used, it
- // would be sufficient to check that (proto != DNSClient::UDP). But, once
- // support TCP is added the check above will disappear and the extra check
- // will be needed here anyway.
- // Note that cascaded check is used here instead of:
- // if (proto_ != DNSClient::TCP && proto_ != DNSClient::UDP)..
- // because some versions of GCC compiler complain that check above would
- // be always 'false' due to limited range of enumeration. In fact, it is
- // possible to pass out of range integral value through enum and it should
- // be caught here.
- if (proto_ != DNSClient::TCP) {
- if (proto_ != DNSClient::UDP) {
- isc_throw(isc::NotImplemented, "invalid transport protocol type '"
- << proto_ << "' specified for DNS Updates");
- }
- }
- if (!response_) {
- isc_throw(BadValue, "a pointer to an object to encapsulate the DNS"
- " server must be provided; found NULL value");
- }
- }
- DNSClientImpl::~DNSClientImpl() {
- }
- void
- DNSClientImpl::operator()(asiodns::IOFetch::Result result) {
- // Get the status from IO. If no success, we just call user's callback
- // and pass the status code.
- DNSClient::Status status = getStatus(result);
- if (status == DNSClient::SUCCESS) {
- InputBuffer response_buf(in_buf_->getData(), in_buf_->getLength());
- // Server's response may be corrupted. In such case, fromWire will
- // throw an exception. We want to catch this exception to return
- // appropriate status code to the caller and log this event.
- try {
- response_->fromWire(response_buf);
- } catch (const Exception& ex) {
- status = DNSClient::INVALID_RESPONSE;
- LOG_DEBUG(dctl_logger, DBGLVL_TRACE_DETAIL,
- DHCP_DDNS_INVALID_RESPONSE).arg(ex.what());
- }
- }
- // Once we are done with internal business, let's call a callback supplied
- // by a caller.
- if (callback_ != NULL) {
- (*callback_)(status);
- }
- }
- DNSClient::Status
- DNSClientImpl::getStatus(const asiodns::IOFetch::Result result) {
- switch (result) {
- case IOFetch::SUCCESS:
- return (DNSClient::SUCCESS);
- case IOFetch::TIME_OUT:
- return (DNSClient::TIMEOUT);
- case IOFetch::STOPPED:
- return (DNSClient::IO_STOPPED);
- default:
- ;
- }
- return (DNSClient::OTHER);
- }
- void
- DNSClientImpl::doUpdate(IOService& io_service,
- const IOAddress& ns_addr,
- const uint16_t ns_port,
- D2UpdateMessage& update,
- const unsigned int wait) {
- // A renderer is used by the toWire function which creates the on-wire data
- // from the DNS Update message. A renderer has its internal buffer where it
- // renders data by default. However, this buffer can't be directly accessed.
- // Fortunately, the renderer's API accepts user-supplied buffers. So, let's
- // create our own buffer and pass it to the renderer so as the message is
- // rendered to this buffer. Finally, we pass this buffer to IOFetch.
- dns::MessageRenderer renderer;
- OutputBufferPtr msg_buf(new OutputBuffer(DEFAULT_BUFFER_SIZE));
- renderer.setBuffer(msg_buf.get());
- // Render DNS Update message. This may throw a bunch of exceptions if
- // invalid message object is given.
- update.toWire(renderer);
- // IOFetch has all the mechanisms that we need to perform asynchronous
- // communication with the DNS server. The last but one argument points to
- // this object as a completion callback for the message exchange. As a
- // result operator()(Status) will be called.
- // Timeout value is explicitly cast to the int type to avoid warnings about
- // overflows when doing implicit cast. It should have been checked by the
- // caller that the unsigned timeout value will fit into int.
- IOFetch io_fetch(IOFetch::UDP, io_service, msg_buf, ns_addr, ns_port,
- in_buf_, this, static_cast<int>(wait));
- // Post the task to the task queue in the IO service. Caller will actually
- // run these tasks by executing IOService::run.
- io_service.post(io_fetch);
- }
- DNSClient::DNSClient(D2UpdateMessagePtr& response_placeholder,
- Callback* callback, const DNSClient::Protocol proto)
- : impl_(new DNSClientImpl(response_placeholder, callback, proto)) {
- }
- DNSClient::~DNSClient() {
- delete (impl_);
- }
- unsigned int
- DNSClient::getMaxTimeout() {
- static const unsigned int max_timeout = std::numeric_limits<int>::max();
- return (max_timeout);
- }
- void
- DNSClient::doUpdate(IOService&,
- const IOAddress&,
- const uint16_t,
- D2UpdateMessage&,
- const unsigned int,
- const dns::TSIGKey&) {
- isc_throw(isc::NotImplemented, "TSIG is currently not supported for"
- "DNS Update message");
- }
- void
- DNSClient::doUpdate(IOService& io_service,
- const IOAddress& ns_addr,
- const uint16_t ns_port,
- D2UpdateMessage& update,
- const unsigned int wait) {
- // The underlying implementation which we use to send DNS Updates uses
- // signed integers for timeout. If we want to avoid overflows we need to
- // respect this limitation here.
- if (wait > getMaxTimeout()) {
- isc_throw(isc::BadValue, "A timeout value for DNS Update request must"
- " not exceed " << getMaxTimeout()
- << ". Provided timeout value is '" << wait << "'");
- }
- impl_->doUpdate(io_service, ns_addr, ns_port, update, wait);
- }
- } // namespace d2
- } // namespace isc
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