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- // Copyright (C) 2012 Internet Systems Consortium, Inc. ("ISC")
- //
- // Permission to use, copy, modify, and/or distribute this software for any
- // purpose with or without fee is hereby granted, provided that the above
- // copyright notice and this permission notice appear in all copies.
- //
- // THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH
- // REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
- // AND FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT,
- // INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
- // LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
- // OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
- // PERFORMANCE OF THIS SOFTWARE.
- #ifndef SYNC_UDP_SERVER_H
- #define SYNC_UDP_SERVER_H 1
- #ifndef ASIO_HPP
- #error "asio.hpp must be included before including this, see asiolink.h as to why"
- #endif
- #include "dns_answer.h"
- #include "dns_lookup.h"
- #include "dns_server.h"
- #include <dns/message.h>
- #include <asiolink/simple_callback.h>
- #include <asiolink/dummy_io_cb.h>
- #include <asiolink/udp_socket.h>
- #include <util/buffer.h>
- #include <exceptions/exceptions.h>
- #include <boost/function.hpp>
- #include <boost/noncopyable.hpp>
- #include <boost/scoped_ptr.hpp>
- #include <stdint.h>
- namespace isc {
- namespace asiodns {
- /// \brief An UDP server that doesn't asynchronous lookup handlers.
- ///
- /// That means, the lookup handler must provide the answer right away.
- /// This allows for implementation with less overhead, compared with
- /// the UDPClass.
- class SyncUDPServer : public DNSServer, public boost::noncopyable {
- public:
- /// \brief Constructor
- ///
- /// Due to the nature of this server, it's meaningless if the lookup
- /// callback is NULL. So the constructor explicitly rejects that case
- /// with an exception. Likewise, it doesn't take "checkin" or "answer"
- /// callbacks. In fact, calling "checkin" from receive callback does not
- /// make sense for any of the DNSServer variants; "answer" callback is
- /// simply unnecessary for this class because a complete answer is build
- /// in the lookup callback (it's the user's responsibility to guarantee
- /// that condition).
- ///
- /// \param io_service the asio::io_service to work with
- /// \param fd the file descriptor of opened UDP socket
- /// \param af address family, either AF_INET or AF_INET6
- /// \param lookup the callbackprovider for DNS lookup events (must not be
- /// NULL)
- ///
- /// \throw isc::InvalidParameter if af is neither AF_INET nor AF_INET6
- /// \throw isc::InvalidParameter lookup is NULL
- /// \throw isc::asiolink::IOError when a low-level error happens, like the
- /// fd is not a valid descriptor.
- SyncUDPServer(asio::io_service& io_service, const int fd, const int af,
- DNSLookup* lookup);
- /// \brief Start the SyncUDPServer.
- ///
- /// This is the function operator to keep interface with other server
- /// classes. They need that because they're coroutines.
- virtual void operator()(asio::error_code ec = asio::error_code(),
- size_t length = 0);
- /// \brief Calls the lookup callback
- virtual void asyncLookup() {
- isc_throw(Unexpected,
- "SyncUDPServer doesn't support asyncLookup by design, use "
- "UDPServer if you need it.");
- }
- /// \brief Stop the running server
- /// \note once the server stopped, it can't restart
- virtual void stop();
- /// \brief Resume operation
- ///
- /// Note that unlike other servers, this one expects it to be called
- /// directly from the lookup callback. If it isn't, the server will
- /// throw an Unexpected exception (probably to the event loop, which
- /// would usually lead to termination of the program, but that's OK,
- /// as it would be serious programmer error).
- ///
- /// \param done Set this to true if the lookup action is done and
- /// we have an answer
- virtual void resume(const bool done);
- /// \brief Check if we have an answer
- ///
- /// \return true if we have an answer
- virtual bool hasAnswer();
- /// \brief Clones the object
- ///
- /// Since cloning is for the use of coroutines, the synchronous UDP server
- /// does not need to be cloned. Therefore supporting it would be needless
- /// work, and trying to clone it would be a programmer error anyway, this
- /// throws Unexpected.
- ///
- /// \return a newly allocated copy of this object
- virtual DNSServer* clone() {
- isc_throw(Unexpected, "SyncUDPServer can't be cloned.");
- }
- private:
- // Internal state & buffers. We don't use the PIMPL idiom, as this class
- // isn't usually used directly anyway.
- // Maximum size of incoming UDP packet
- static const size_t MAX_LENGTH = 4096;
- // Buffer for incoming data
- uint8_t data_[MAX_LENGTH];
- // The buffer to render the output to and send it.
- // If it was OK to have just a buffer, not the wrapper class,
- // we could reuse the data_
- isc::util::OutputBufferPtr output_buffer_;
- // Objects to hold the query message and the answer: these are not used
- isc::dns::MessagePtr query_, answer_;
- // The socket used for the communication
- std::auto_ptr<asio::ip::udp::socket> socket_;
- // Wrapper of socket_ in the form of asiolink::IOSocket.
- // "DummyIOCallback" is not necessary for this class, but using the
- // template is the easiest way to create a UDP instance of IOSocket.
- boost::scoped_ptr<asiolink::UDPSocket<asiolink::DummyIOCallback> >
- udp_socket_;
- // Place the socket puts the sender of a packet when it is received
- asio::ip::udp::endpoint sender_;
- // Wrapper of sender_ in the form of asiolink::IOEndpoint. It's set to
- // refer to sender_ on initialization, and keeps the reference throughout
- // this server class.
- asiolink::UDPEndpoint udp_endpoint_;
- // Callback
- const DNSLookup* lookup_callback_;
- // Answers from the lookup callback (not sent directly, but signalled
- // through resume()
- bool resume_called_, done_;
- // This turns true when the server stops. Allows for not sending the
- // answer after we closed the socket.
- bool stopped_;
- // Placeholder for error code object. It will be passed to ASIO library
- // to have it set in case of error.
- asio::error_code ec_;
- // The callback functor for internal asynchronous read event. This is
- // stateless (and it will be copied in the ASIO library anyway), so
- // can be const
- const boost::function<void(const asio::error_code&, size_t)>
- recv_callback_;
- // Auxiliary functions
- // Schedule next read on the socket. Just a wrapper around
- // socket_->async_read_from with the correct parameters.
- void scheduleRead();
- // Callback from the socket's read call (called when there's an error or
- // when a new packet comes).
- void handleRead(const asio::error_code& ec, const size_t length);
- };
- } // namespace asiodns
- } // namespace isc
- #endif // SYNC_UDP_SERVER_H
- // Local Variables:
- // mode: c++
- // End:
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