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- // Copyright (C) 2010 Internet Systems Consortium, Inc. ("ISC")
- //
- // Permission to use, copy, modify, and/or distribute this software for any
- // purpose with or without fee is hereby granted, provided that the above
- // copyright notice and this permission notice appear in all copies.
- //
- // THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH
- // REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
- // AND FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT,
- // INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
- // LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
- // OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
- // PERFORMANCE OF THIS SOFTWARE.
- #include <config.h>
- #include <unistd.h> // for some IPC/network system calls
- #include <sys/socket.h>
- #include <netinet/in.h>
- #include <boost/bind.hpp>
- #include <asio.hpp>
- #include <asio/deadline_timer.hpp>
- #include <memory>
- #include <boost/shared_ptr.hpp>
- #include <boost/date_time/posix_time/posix_time_types.hpp>
- #include <dns/buffer.h>
- #include <dns/message.h>
- #include <dns/messagerenderer.h>
- #include <log/dummylog.h>
- #include <dns/opcode.h>
- #include <dns/rcode.h>
- #include <asiolink.h>
- #include <internal/coroutine.h>
- #include <internal/udpdns.h>
- using namespace asio;
- using asio::ip::udp;
- using asio::ip::tcp;
- using isc::log::dlog;
- using namespace std;
- using namespace isc::dns;
- namespace asiolink {
- /*
- * Some of the member variables here are shared_ptrs and some are
- * auto_ptrs. There will be one instance of Data for the lifetime
- * of packet. The variables that are state only for a single packet
- * use auto_ptr, as it is more lightweight. In the case of shared
- * configuration (eg. the callbacks, socket), we use shared_ptrs.
- */
- struct UDPServer::Data {
- /*
- * Constructor from parameters passed to UDPServer constructor.
- * This instance will not be used to retrieve and answer the actual
- * query, it will only hold parameters until we wait for the
- * first packet. But we do initialize the socket in here.
- */
- Data(io_service& io_service, const ip::address& addr, const uint16_t port,
- SimpleCallback* checkin, DNSLookup* lookup, DNSAnswer* answer) :
- io_(io_service), done_(false), checkin_callback_(checkin),
- lookup_callback_(lookup), answer_callback_(answer)
- {
- // We must use different instantiations for v4 and v6;
- // otherwise ASIO will bind to both
- udp proto = addr.is_v4() ? udp::v4() : udp::v6();
- socket_.reset(new udp::socket(io_service, proto));
- socket_->set_option(socket_base::reuse_address(true));
- if (addr.is_v6()) {
- socket_->set_option(asio::ip::v6_only(true));
- }
- socket_->bind(udp::endpoint(addr, port));
- }
- /*
- * Copy constructor. Default one would probably do, but it is unnecessary
- * to copy many of the member variables every time we fork to handle
- * another packet.
- *
- * We also allocate data for receiving the packet here.
- */
- Data(const Data& other) :
- io_(other.io_), socket_(other.socket_), done_(false),
- checkin_callback_(other.checkin_callback_),
- lookup_callback_(other.lookup_callback_),
- answer_callback_(other.answer_callback_)
- {
- // Instantiate the data buffer and endpoint that will
- // be used by the asynchronous receive call.
- data_.reset(new char[MAX_LENGTH]);
- sender_.reset(new udp::endpoint());
- }
- // The ASIO service object
- asio::io_service& io_;
- // Class member variables which are dynamic, and changes to which
- // need to accessible from both sides of a coroutine fork or from
- // outside of the coroutine (i.e., from an asynchronous I/O call),
- // should be declared here as pointers and allocated in the
- // constructor or in the coroutine. This allows state information
- // to persist when an individual copy of the coroutine falls out
- // scope while waiting for an event, *so long as* there is another
- // object that is referencing the same data. As a side-benefit, using
- // pointers also reduces copy overhead for coroutine objects.
- //
- // Note: Currently these objects are allocated by "new" in the
- // constructor, or in the function operator while processing a query.
- // Repeated allocations from the heap for every incoming query is
- // clearly a performance issue; this must be optimized in the future.
- // The plan is to have a structure pre-allocate several "Data"
- // objects which can be pulled off a free list and placed on an in-use
- // list whenever a query comes in. This will serve the dual purpose
- // of improving performance and guaranteeing that state information
- // will *not* be destroyed when any one instance of the coroutine
- // falls out of scope while waiting for an event.
- //
- // Socket used to for listen for queries. Created in the
- // constructor and stored in a shared_ptr because socket objects
- // are not copyable.
- boost::shared_ptr<asio::ip::udp::socket> socket_;
- // The ASIO-internal endpoint object representing the client
- std::auto_ptr<asio::ip::udp::endpoint> sender_;
- // \c IOMessage and \c Message objects to be passed to the
- // DNS lookup and answer providers
- std::auto_ptr<asiolink::IOMessage> io_message_;
- // The original query as sent by the client
- isc::dns::MessagePtr query_message_;
- // The response message we are building
- isc::dns::MessagePtr answer_message_;
- // The buffer into which the response is written
- isc::dns::OutputBufferPtr respbuf_;
- // The buffer into which the query packet is written
- boost::shared_array<char> data_;
- // State information that is entirely internal to a given instance
- // of the coroutine can be declared here.
- size_t bytes_;
- bool done_;
- // Callback functions provided by the caller
- const SimpleCallback* checkin_callback_;
- const DNSLookup* lookup_callback_;
- const DNSAnswer* answer_callback_;
- std::auto_ptr<IOEndpoint> peer_;
- std::auto_ptr<IOSocket> iosock_;
- };
- /// The following functions implement the \c UDPServer class.
- ///
- /// The constructor. It just creates new internal state object
- /// and lets it handle the initialization.
- UDPServer::UDPServer(io_service& io_service, const ip::address& addr,
- const uint16_t port, SimpleCallback* checkin, DNSLookup* lookup,
- DNSAnswer* answer) :
- data_(new Data(io_service, addr, port, checkin, lookup, answer))
- { }
- /// The function operator is implemented with the "stackless coroutine"
- /// pattern; see internal/coroutine.h for details.
- void
- UDPServer::operator()(error_code ec, size_t length) {
- /// Because the coroutine reeentry block is implemented as
- /// a switch statement, inline variable declarations are not
- /// permitted. Certain variables used below can be declared here.
- CORO_REENTER (this) {
- do {
- /*
- * This is preparation for receiving a packet. We get a new
- * state object for the lifetime of the next packet to come.
- * It allocates the buffers to receive data into.
- */
- data_.reset(new Data(*data_));
- do {
- // Begin an asynchronous receive, then yield.
- // When the receive event is posted, the coroutine
- // will resume immediately after this point.
- CORO_YIELD data_->socket_->async_receive_from(
- buffer(data_->data_.get(), MAX_LENGTH), *data_->sender_,
- *this);
- } while (ec || length == 0);
- data_->bytes_ = length;
- /*
- * We fork the coroutine now. One (the child) will keep
- * the current state and handle the packet, then die and
- * drop ownership of the state. The other (parent) will just
- * go into the loop again and replace the current state with
- * a new one for a new object.
- *
- * Actually, both of the coroutines will be a copy of this
- * one, but that's just internal implementation detail.
- */
- CORO_FORK data_->io_.post(UDPServer(*this));
- } while (is_parent());
- // Create an \c IOMessage object to store the query.
- //
- // (XXX: It would be good to write a factory function
- // that would quickly generate an IOMessage object without
- // all these calls to "new".)
- data_->peer_.reset(new UDPEndpoint(*data_->sender_));
- data_->iosock_.reset(new UDPSocket(*data_->socket_));
- data_->io_message_.reset(new IOMessage(data_->data_.get(),
- data_->bytes_, *data_->iosock_, *data_->peer_));
- // Perform any necessary operations prior to processing an incoming
- // query (e.g., checking for queued configuration messages).
- //
- // (XXX: it may be a performance issue to check in for every single
- // incoming query; we may wish to throttle this in the future.)
- if (data_->checkin_callback_ != NULL) {
- (*data_->checkin_callback_)(*data_->io_message_);
- }
- // If we don't have a DNS Lookup provider, there's no point in
- // continuing; we exit the coroutine permanently.
- if (data_->lookup_callback_ == NULL) {
- CORO_YIELD return;
- }
- // Instantiate objects that will be needed by the
- // asynchronous DNS lookup and/or by the send call.
- data_->respbuf_.reset(new OutputBuffer(0));
- data_->query_message_.reset(new Message(Message::PARSE));
- data_->answer_message_.reset(new Message(Message::RENDER));
- // Schedule a DNS lookup, and yield. When the lookup is
- // finished, the coroutine will resume immediately after
- // this point.
- CORO_YIELD data_->io_.post(AsyncLookup<UDPServer>(*this));
- dlog("[XX] got an answer");
- // The 'done_' flag indicates whether we have an answer
- // to send back. If not, exit the coroutine permanently.
- if (!data_->done_) {
- CORO_YIELD return;
- }
- // Call the DNS answer provider to render the answer into
- // wire format
- (*data_->answer_callback_)(*data_->io_message_, data_->query_message_,
- data_->answer_message_, data_->respbuf_);
- // Begin an asynchronous send, and then yield. When the
- // send completes, we will resume immediately after this point
- // (though we have nothing further to do, so the coroutine
- // will simply exit at that time).
- CORO_YIELD data_->socket_->async_send_to(
- buffer(data_->respbuf_->getData(), data_->respbuf_->getLength()),
- *data_->sender_, *this);
- }
- }
- /// Call the DNS lookup provider. (Expected to be called by the
- /// AsyncLookup<UDPServer> handler.)
- void
- UDPServer::asyncLookup() {
- (*data_->lookup_callback_)(*data_->io_message_,
- data_->query_message_, data_->answer_message_, data_->respbuf_, this);
- }
- /// Post this coroutine on the ASIO service queue so that it will
- /// resume processing where it left off. The 'done' parameter indicates
- /// whether there is an answer to return to the client.
- void
- UDPServer::resume(const bool done) {
- data_->done_ = done;
- data_->io_.post(*this);
- }
- bool
- UDPServer::hasAnswer() {
- return (data_->done_);
- }
- // Private UDPQuery data (see internal/udpdns.h for reasons)
- struct UDPQuery::PrivateData {
- // Socket we send query to and expect reply from there
- udp::socket socket;
- // Where was the query sent
- udp::endpoint remote;
- // What we ask the server
- Question question;
- // We will store the answer here
- OutputBufferPtr buffer;
- OutputBufferPtr msgbuf;
- // Temporary buffer for answer
- boost::shared_array<char> data;
- // This will be called when the data arrive or timeouts
- Callback* callback;
- // Did we already stop operating (data arrived, we timed out, someone
- // called stop). This can be so when we are cleaning up/there are
- // still pointers to us.
- bool stopped;
- // Timer to measure timeouts.
- deadline_timer timer;
- // How many milliseconds are we willing to wait for answer?
- int timeout;
- PrivateData(io_service& service,
- const udp::socket::protocol_type& protocol, const Question &q,
- OutputBufferPtr b, Callback *c) :
- socket(service, protocol),
- question(q),
- buffer(b),
- msgbuf(new OutputBuffer(512)),
- callback(c),
- stopped(false),
- timer(service)
- { }
- };
- /// The following functions implement the \c UDPQuery class.
- ///
- /// The constructor
- UDPQuery::UDPQuery(io_service& io_service,
- const Question& q, const IOAddress& addr, uint16_t port,
- OutputBufferPtr buffer, Callback *callback, int timeout) :
- data_(new PrivateData(io_service,
- addr.getFamily() == AF_INET ? udp::v4() : udp::v6(), q, buffer,
- callback))
- {
- data_->remote = UDPEndpoint(addr, port).getASIOEndpoint();
- data_->timeout = timeout;
- }
- /// The function operator is implemented with the "stackless coroutine"
- /// pattern; see internal/coroutine.h for details.
- void
- UDPQuery::operator()(error_code ec, size_t length) {
- if (ec || data_->stopped) {
- return;
- }
- CORO_REENTER (this) {
- /// Generate the upstream query and render it to wire format
- /// This is done in a different scope to allow inline variable
- /// declarations.
- {
- Message msg(Message::RENDER);
-
- // XXX: replace with boost::random or some other suitable PRNG
- msg.setQid(0);
- msg.setOpcode(Opcode::QUERY());
- msg.setRcode(Rcode::NOERROR());
- msg.setHeaderFlag(Message::HEADERFLAG_RD);
- msg.addQuestion(data_->question);
- MessageRenderer renderer(*data_->msgbuf);
- msg.toWire(renderer);
- dlog("Sending " + msg.toText() + " to " +
- data_->remote.address().to_string());
- }
- // If we timeout, we stop, which will shutdown everything and
- // cancel all other attempts to run inside the coroutine
- if (data_->timeout != -1) {
- data_->timer.expires_from_now(boost::posix_time::milliseconds(
- data_->timeout));
- data_->timer.async_wait(boost::bind(&UDPQuery::stop, *this,
- TIME_OUT));
- }
- // Begin an asynchronous send, and then yield. When the
- // send completes, we will resume immediately after this point.
- CORO_YIELD data_->socket.async_send_to(buffer(data_->msgbuf->getData(),
- data_->msgbuf->getLength()), data_->remote, *this);
- /// Allocate space for the response. (XXX: This should be
- /// optimized by maintaining a free list of pre-allocated blocks)
- data_->data.reset(new char[MAX_LENGTH]);
- /// Begin an asynchronous receive, and yield. When the receive
- /// completes, we will resume immediately after this point.
- CORO_YIELD data_->socket.async_receive_from(buffer(data_->data.get(),
- MAX_LENGTH), data_->remote, *this);
- // The message is not rendered yet, so we can't print it easilly
- dlog("Received response from " + data_->remote.address().to_string());
- /// Copy the answer into the response buffer. (XXX: If the
- /// OutputBuffer object were made to meet the requirements of
- /// a MutableBufferSequence, then it could be written to directly
- /// by async_recieve_from() and this additional copy step would
- /// be unnecessary.)
- data_->buffer->writeData(data_->data.get(), length);
- /// We are done
- stop(SUCCESS);
- }
- }
- void
- UDPQuery::stop(Result result) {
- if (!data_->stopped) {
- switch (result) {
- case TIME_OUT:
- dlog("Query timed out");
- break;
- case STOPPED:
- dlog("Query stopped");
- break;
- default:;
- }
- data_->stopped = true;
- data_->socket.cancel();
- data_->socket.close();
- data_->timer.cancel();
- if (data_->callback) {
- (*data_->callback)(result);
- }
- }
- }
- }
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