contribute.dox 8.3 KB

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  1. // Copyright (C) 2013 Internet Systems Consortium, Inc. ("ISC")
  2. //
  3. // Permission to use, copy, modify, and/or distribute this software for any
  4. // purpose with or without fee is hereby granted, provided that the above
  5. // copyright notice and this permission notice appear in all copies.
  6. //
  7. // THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH
  8. // REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
  9. // AND FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT,
  10. // INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
  11. // LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
  12. // OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
  13. // PERFORMANCE OF THIS SOFTWARE.
  14. /**
  15. @page contributorGuide Kea Contributor's Guide
  16. So you found a bug in Kea or plan to develop an extension and want to
  17. send a patch? Great! This page will explain how to contribute your
  18. changes smoothly.
  19. @section contributorGuideWritePatch Writing a patch
  20. Before you start working on a patch or a new feature, it is a good
  21. idea to discuss it first with Kea developers. You can post your
  22. questions to the \c kea-dev mailing list
  23. (https://lists.isc.org/mailman/listinfo/kea-dev) or kea-users
  24. (https://lists.isc.org/mailman/listinfo/kea-users). The kea-users list
  25. is intended for users who are not interested in the internal workings
  26. or development details of Kea: it is OK to ask for feedback regarding new
  27. design or the best proposed solution to a certain problem, but all
  28. the internal details should be discussed on kea-dev and not posted
  29. to kea-users.
  30. If you prefer to get
  31. faster feedback, most Kea developers hang out in the \c dhcp
  32. jabber room (xmpp:dhcp@conference.jabber.isc.org). Feel free to join this
  33. room and talk to us. It is possible that someone else is working on your
  34. specific issue or perhaps the solution you plan to implement is not
  35. the best one. Often having a 10 minute talk could save many hours of
  36. engineering work.
  37. The first step in writing the patch or new feature should be to get
  38. the source code from our Git repository. The procedure is very easy and
  39. is explained here: http://kea.isc.org/wiki/GitGuidelines. While it is
  40. possible to provide a patch against the latest stable release, it makes
  41. the review process much easier if it is for latest code from the Git \c
  42. master branch.
  43. OK, so you have written a patch? Great! Before you submit it, make sure
  44. that your code compiles. This may seem obvious, but there's more to
  45. it. You have surely checked that it compiles on your system, but Kea
  46. is portable software. Besides Linux, it is compiled and used on
  47. relatively uncommon systems like OpenBSD and Solaris 11. Will your code
  48. compile and work there? What about endianess? It is likely that you used
  49. a regular x86 architecture machine to write your patch, but the software
  50. is expected to run on many other architectures. You may take a look at
  51. system specific build notes (http://kea.isc.org/wiki/SystemSpecificNotes).
  52. For a complete list of systems we build on, you may take a look at the
  53. following build farm report: http://git.kea.isc.org/~tester/builder/KEA-builder-new.html .
  54. Does your patch conform to Kea coding guidelines
  55. (http://kea.isc.org/wiki/CodingGuidelines)? You can submit a
  56. patch that does not adhere to them, but that will reduce its chances of
  57. being accepted. If the deviations are minor, the Kea engineer who
  58. does the review will likely fix the issues. However, if there are lots
  59. of issues, the reviewer may simply reject the patch and ask you to fix
  60. it before re-submitting.
  61. @section contributorGuideUnittests Running unit-tests
  62. One of the ground rules in Kea development is that every piece of
  63. code has to be tested. We now have an extensive set of unit-tests for
  64. almost every line of code. Even if you are fixing something small,
  65. like a single line fix, you are encouraged to write unit-tests for that
  66. change. That is even more true for new code: if you write a new
  67. function, method or a class, you definitely should write unit-tests
  68. for it.
  69. Kea uses the Google C++ Testing Framework (also called googletest or
  70. gtest) as a base for our C++ unit-tests. See
  71. http://code.google.com/p/googletest/ for details. We still have some Python
  72. unit-tests that we inherited from BIND10 days, but those tests are being
  73. removed, so please do not develop any new Python tests in Kea. (If you
  74. want to write DHCP tests in Python, we encourage you to take a look
  75. at ISC Forge: http://kea.isc.org/wiki/IscForge). You must
  76. have \c gtest installed or at least extracted in a directory before
  77. compiling Kea unit-tests. To enable unit-tests in Kea, use:
  78. @code
  79. ./configure --with-gtest=/path/to/your/gtest/dir
  80. @endcode
  81. or
  82. @code
  83. ./configure --with-gtest-source=/path/to/your/gtest/dir
  84. @endcode
  85. Depending on how you compiled or installed \c gtest (e.g. from sources
  86. or using some package management system) one of those two switches will
  87. find \c gtest. After that you make run unit-tests:
  88. @code
  89. make check
  90. @endcode
  91. If you happen to add new files or have modified any \c Makefile.am
  92. files, it is also a good idea to check if you haven't broken the
  93. distribution process:
  94. @code
  95. make distcheck
  96. @endcode
  97. There are other useful switches which can be passed to configure. It is
  98. always a good idea to use \c --enable-logger-checks, which does sanity
  99. checks on logger parameters. Use \c --enable-debug to enable various
  100. additional consistency checks that reduce performance but help during
  101. development. If you happen to modify anything in the
  102. documentation, use \c --enable-generate-docs. If you are modifying DHCP
  103. code, you are likely to be interested in enabling a database backend for
  104. DHCP. Note that if the backend is not enabled, the database-specific unit-tests
  105. are skipped. To enable the MySQL backend, use the switch
  106. \c --with-dhcp-mysql; for PostgreSQL, use \c --with-dhcp-pgsql.
  107. A complete list of all switches can be obtained with the command:
  108. @code
  109. ./configure --help
  110. @endcode
  111. @section contributorGuideReview Going through a review
  112. Once everything is checked and working, feel free to create a ticket for
  113. your patch at http://kea.isc.org/ or attach your patch to an existing
  114. ticket if you have fixed it. It would be nice if you also join the
  115. \c dhcp chatroom saying that you have submitted a patch. Alternatively,
  116. you may send a note to the \c kea-dev mailing list.
  117. Here's the tricky part. One of Kea developers will review your patch,
  118. but it may not happen immediately. Unfortunately, developers are usually
  119. working under a tight schedule, so any extra unplanned review work may
  120. take a while sometimes. Having said that, we value external
  121. contributions very much and will do whatever we can to review patches in
  122. a timely manner. Don't get discouraged if your patch is not accepted
  123. after first review. To keep the code quality high, we use the same
  124. review processes for external patches as we do for internal code. It may take
  125. some cycles of review/updated patch submissions before the code is
  126. finally accepted. The nature of the review process is that it emphasizes
  127. areas that need improvement. If you are not used to the review process,
  128. you may get the impression that the feedback is negative. It is not: even
  129. the Kea developers seldom see reviews that say "All OK please merge".
  130. Once the process is almost complete, the developer will likely ask you
  131. how you would like to be credited. The typical answers are by first and
  132. last name, by nickname, by company name or anonymously. Typically we
  133. will add a note to the \c ChangeLog and also set you as the author of
  134. the commit applying the patch. If the contributted feature is big or
  135. critical for whatever reason, it may also be mentioned in release notes.
  136. @section contributorGuideExtra Extra steps
  137. If you are interested in knowing the results of more in-depth testing,
  138. you are welcome to visit the Kea build farm:
  139. http://git.kea.isc.org/~tester/builder/KEA-builder-new.html. This is a
  140. live result page with all tests being run on various systems. Besides
  141. basic unit-tests, we also have reports from valgrind (memory debugger),
  142. cppcheck and clang-analyzer (static code analyzers), Lettuce system
  143. tests and more. Although it is not possible for non ISC employees to run
  144. tests on that farm, it is possible that your contributed patch will end
  145. up there sooner or later. We also have ISC Forge tests running, but currently
  146. the test results are not publicly available.
  147. */