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- // Copyright (C) 2010 Internet Systems Consortium, Inc. ("ISC")
- //
- // Permission to use, copy, modify, and/or distribute this software for any
- // purpose with or without fee is hereby granted, provided that the above
- // copyright notice and this permission notice appear in all copies.
- //
- // THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH
- // REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
- // AND FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT,
- // INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
- // LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
- // OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
- // PERFORMANCE OF THIS SOFTWARE.
- // $Id$
- #ifndef __UDPDNS_H
- #define __UDPDNS_H 1
- #include <config.h>
- #include <asio.hpp>
- #include <boost/shared_array.hpp>
- #include <boost/shared_ptr.hpp>
- #include <dns/buffer.h>
- #include <dns/message.h>
- #include <dns/messagerenderer.h>
- #include <asiolink/asiolink.h>
- #include <asiolink/internal/coroutine.h>
- // This file contains UDP-specific implementations of generic classes
- // defined in asiolink.h. It is *not* intended to be part of the public
- // API.
- namespace asiolink {
- // Note: this implementation is optimized for the case where this object
- // is created from an ASIO endpoint object in a receiving code path
- // by avoiding to make a copy of the base endpoint. Otherwise, when we
- // receive UDP packets at a high rate, the copy overhead might be significant.
- class UDPEndpoint : public IOEndpoint {
- public:
- UDPEndpoint(const IOAddress& address, const unsigned short port) :
- asio_endpoint_placeholder_(
- new asio::ip::udp::endpoint(asio::ip::address::from_string(address.toText()),
- port)),
- asio_endpoint_(*asio_endpoint_placeholder_)
- {}
- UDPEndpoint(const asio::ip::udp::endpoint& asio_endpoint) :
- asio_endpoint_placeholder_(NULL), asio_endpoint_(asio_endpoint)
- {}
-
- ~UDPEndpoint() { delete asio_endpoint_placeholder_; }
- inline IOAddress getAddress() const {
- return (asio_endpoint_.address());
- }
- inline uint16_t getPort() const {
- return (asio_endpoint_.port());
- }
- inline short getProtocol() const {
- return (asio_endpoint_.protocol().protocol());
- }
- inline short getFamily() const {
- return (asio_endpoint_.protocol().family());
- }
- // This is not part of the exosed IOEndpoint API but allows
- // direct access to the ASIO implementation of the endpoint
- inline const asio::ip::udp::endpoint& getASIOEndpoint() const {
- return (asio_endpoint_);
- }
- private:
- const asio::ip::udp::endpoint* asio_endpoint_placeholder_;
- const asio::ip::udp::endpoint& asio_endpoint_;
- };
- class UDPSocket : public IOSocket {
- private:
- UDPSocket(const UDPSocket& source);
- UDPSocket& operator=(const UDPSocket& source);
- public:
- UDPSocket(asio::ip::udp::socket& socket) : socket_(socket) {}
- virtual int getNative() const { return (socket_.native()); }
- virtual int getProtocol() const { return (IPPROTO_UDP); }
- private:
- asio::ip::udp::socket& socket_;
- };
- //
- // Asynchronous UDP server coroutine
- //
- class UDPServer : public virtual DNSServer, public virtual coroutine {
- public:
- explicit UDPServer(asio::io_service& io_service,
- const asio::ip::address& addr, const uint16_t port,
- SimpleCallback* checkin = NULL,
- DNSLookup* lookup = NULL,
- DNSAnswer* answer = NULL);
- void operator()(asio::error_code ec = asio::error_code(),
- size_t length = 0);
- void asyncLookup();
- void resume(const bool done);
- bool hasAnswer() { return (done_); }
- int value() { return (get_value()); }
- DNSServer* clone() {
- UDPServer* s = new UDPServer(*this);
- return (s);
- }
- private:
- enum { MAX_LENGTH = 4096 };
- // The ASIO service object
- asio::io_service& io_;
- // Class member variables which are dynamic, and changes to which
- // need to accessible from both sides of a coroutine fork or from
- // outside of the coroutine (i.e., from an asynchronous I/O call),
- // should be declared here as pointers and allocated in the
- // constructor or in the coroutine. This allows state information
- // to persist when an individual copy of the coroutine falls out
- // scope while waiting for an event, *so long as* there is another
- // object that is referencing the same data. As a side-benefit, using
- // pointers also reduces copy overhead for coroutine objects.
- //
- // Note: Currently these objects are allocated by "new" in the
- // constructor, or in the function operator while processing a query.
- // Repeated allocations from the heap for every incoming query is
- // clearly a performance issue; this must be optimized in the future.
- // The plan is to have a structure pre-allocate several "server state"
- // objects which can be pulled off a free list and placed on an in-use
- // list whenever a query comes in. This will serve the dual purpose
- // of improving performance and guaranteeing that state information
- // will *not* be destroyed when any one instance of the coroutine
- // falls out of scope while waiting for an event.
- //
- // Socket used to for listen for queries. Created in the
- // constructor and stored in a shared_ptr because socket objects
- // are not copyable.
- boost::shared_ptr<asio::ip::udp::socket> socket_;
- // The ASIO-enternal endpoint object representing the client
- boost::shared_ptr<asio::ip::udp::endpoint> sender_;
- // \c IOMessage and \c Message objects to be passed to the
- // DNS lookup and answer providers
- boost::shared_ptr<asiolink::IOMessage> io_message_;
- isc::dns::MessagePtr message_;
- // The buffer into which the response is written
- isc::dns::OutputBufferPtr respbuf_;
-
- // The buffer into which the query packet is written
- boost::shared_ptr<char> data_;
- // State information that is entirely internal to a given instance
- // of the coroutine can be declared here.
- size_t bytes_;
- bool done_;
- // Callback functions provided by the caller
- const SimpleCallback* checkin_callback_;
- const DNSLookup* lookup_callback_;
- const DNSAnswer* answer_callback_;
- };
- //
- // Asynchronous UDP coroutine for upstream queries
- //
- class UDPQuery : public coroutine {
- public:
- // TODO Maybe this should be more generic than just for UDPQuery?
- /**
- * \short Result of the query
- *
- * This is related only to contacting the remote server. If the answer
- * indicates error, it is still counted as SUCCESS here, if it comes back.
- */
- enum Result {
- SUCCESS,
- TIME_OUT,
- STOPPED
- };
- /// Abstract callback for the UDPQuery.
- class Callback {
- public:
- /// This will be called when the UDPQuery is completed
- virtual void operator()(Result result) = 0;
- };
- /**
- * \short Constructor.
- *
- * It creates the query.
- * @param callback will be called when we terminate. It is your task to
- * delete it if allocated on heap.
- * @param timeout in ms.
- */
- explicit UDPQuery(asio::io_service& io_service,
- const isc::dns::Question& q,
- const IOAddress& addr, uint16_t port,
- isc::dns::OutputBufferPtr buffer,
- Callback *callback, int timeout = -1);
- void operator()(asio::error_code ec = asio::error_code(),
- size_t length = 0);
- /// Terminate the query.
- void stop(Result reason = STOPPED);
- private:
- enum { MAX_LENGTH = 4096 };
- // The \c UDPQuery coroutine never forks, but it is copied whenever
- // it calls an async_*() function, so it's best to keep copy overhead
- // small by using pointers or references when possible. However, this
- // is not always possible.
- //
- // Socket used to for upstream queries. Created in the
- // constructor and stored in a shared_ptr because socket objects
- // are not copyable.
- boost::shared_ptr<asio::ip::udp::socket> socket_;
- // The remote endpoint. Instantiated in the constructor. Not
- // stored as a shared_ptr because copy overhead of an endpoint
- // object is no larger than that of a shared_ptr.
- asio::ip::udp::endpoint remote_;
- // The question being answered. Copied rather than referenced
- // because the object that created it is not guaranteed to persist.
- isc::dns::Question question_;
- // The output buffer supplied by the caller. The resposne frmo
- // the upstream server will be copied here.
- isc::dns::OutputBufferPtr buffer_;
- // These are allocated for each new query and are stored as
- // shared pointers to minimize copy overhead.
- isc::dns::OutputBufferPtr msgbuf_;
- boost::shared_array<char> data_;
- // This will be called when we are done.
- Callback *callback_;
- };
- }
- #endif // __UDPDNS_H
- // Local Variables:
- // mode: c++
- // End:
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