contribute.dox 8.6 KB

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  1. // Copyright (C) 2013,2015 Internet Systems Consortium, Inc. ("ISC")
  2. //
  3. // Permission to use, copy, modify, and/or distribute this software for any
  4. // purpose with or without fee is hereby granted, provided that the above
  5. // copyright notice and this permission notice appear in all copies.
  6. //
  7. // THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH
  8. // REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
  9. // AND FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT,
  10. // INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
  11. // LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
  12. // OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
  13. // PERFORMANCE OF THIS SOFTWARE.
  14. /**
  15. @page contributorGuide Kea Contributor's Guide
  16. So you found a bug in Kea or plan to develop an extension and want to
  17. send a patch? Great! This page will explain how to contribute your
  18. changes smoothly.
  19. @section contributorGuideWritePatch Writing a patch
  20. Before you start working on a patch or a new feature, it is a good
  21. idea to discuss it first with Kea developers. You can post your
  22. questions to the \c kea-dev mailing list
  23. (https://lists.isc.org/mailman/listinfo/kea-dev) or kea-users
  24. (https://lists.isc.org/mailman/listinfo/kea-users). The kea-users list
  25. is intended for users who are not interested in the internal workings
  26. or development details of Kea: it is OK to ask for feedback regarding new
  27. design or the best proposed solution to a certain problem, but all
  28. the internal details should be discussed on kea-dev and not posted
  29. to kea-users.
  30. If you prefer to get
  31. faster feedback, most Kea developers hang out in the \c dhcp
  32. jabber room (xmpp:dhcp@conference.jabber.isc.org). Feel free to join this
  33. room and talk to us. It is possible that someone else is working on your
  34. specific issue or perhaps the solution you plan to implement is not
  35. the best one. Often having a 10 minute talk could save many hours of
  36. engineering work.
  37. The first step in writing the patch or new feature should be to get
  38. the source code from our Git repository. The procedure is very easy and
  39. is explained here: http://kea.isc.org/wiki/GitGuidelines. While it is
  40. possible to provide a patch against the latest stable release, it makes
  41. the review process much easier if it is for latest code from the Git \c
  42. master branch.
  43. OK, so you have written a patch? Great! Before you submit it, make sure
  44. that your code compiles. This may seem obvious, but there's more to
  45. it. You have surely checked that it compiles on your system, but Kea
  46. is portable software. Besides Linux, it is compiled and used on
  47. relatively uncommon systems like OpenBSD and Solaris 11. Will your code
  48. compile and work there? What about endianess? It is likely that you used
  49. a regular x86 architecture machine to write your patch, but the software
  50. is expected to run on many other architectures. You may take a look at
  51. system specific build notes (http://kea.isc.org/wiki/SystemSpecificNotes).
  52. For a complete list of systems we build on, you may take a look at the
  53. following build farm report: https://jenkins.isc.org/view/Kea_BuildFarm/ .
  54. Does your patch conform to Kea coding guidelines
  55. (http://kea.isc.org/wiki/CodingGuidelines)? You can submit a
  56. patch that does not adhere to them, but that will reduce its chances of
  57. being accepted. If the deviations are minor, the Kea engineer who
  58. does the review will likely fix the issues. However, if there are lots
  59. of issues, the reviewer may simply reject the patch and ask you to fix
  60. it before re-submitting.
  61. @section contributorGuideUnittests Running unit-tests
  62. One of the ground rules in Kea development is that every piece of
  63. code has to be tested. We now have an extensive set of unit-tests for
  64. almost every line of code. Even if you are fixing something small,
  65. like a single line fix, you are encouraged to write unit-tests for that
  66. change. That is even more true for new code: if you write a new
  67. function, method or a class, you definitely should write unit-tests
  68. for it.
  69. To ensure that everything is tested, ISC uses a development method
  70. called Test Driven Development (TDD). In TDD, a feature is developed
  71. alongside the tests, with the tests being written first. In detail,
  72. a test is written for a small piece of functionality and run against
  73. the existing code. (In the case where the test is a unit test for
  74. a function, it would be run against an empty (unimplemented)
  75. function.) The test should fail. A minimal amount of code is then
  76. written, just enough to get the test to pass. Then the process is
  77. repeated for the next small piece of functionality. This continues
  78. until all the functionality has been implemented.
  79. This approach has two advantages:
  80. - By writing a test first and then only enough code to pass the
  81. test, that code is fully tested. By repeating this process until
  82. the feature is fully implemented, all the code gets test coverage.
  83. You avoid the situation where not enough tests have been written
  84. to check all the code.
  85. - By running the test before the code implementing the function is
  86. written and observing the test fail, you can detect the situation
  87. where a bug in the test code will cause it to pass regardless of
  88. the code being tested.
  89. See @ref qaUnitTests for instructions on how to run unit-tests.
  90. If you happen to add new files or have modified any \c Makefile.am
  91. files, it is also a good idea to check if you haven't broken the
  92. distribution process:
  93. @code
  94. make distcheck
  95. @endcode
  96. There are other useful switches which can be passed to configure. It is
  97. always a good idea to use \c --enable-logger-checks, which does sanity
  98. checks on logger parameters. Use \c --enable-debug to enable various
  99. additional consistency checks that reduce performance but help during
  100. development. If you happen to modify anything in the
  101. documentation, use \c --enable-generate-docs. If you are modifying DHCP
  102. code, you are likely to be interested in enabling a non-default database
  103. backends for DHCP. Note that if the backend is not enabled,
  104. the database-specific unit-tests are skipped. To enable the MySQL backend,
  105. use the switch \c --with-dhcp-mysql; for PostgreSQL, use \c --with-dhcp-pgsql.
  106. A complete list of all switches can be obtained with the command:
  107. @code
  108. ./configure --help
  109. @endcode
  110. @section contributorGuideReview Going through a review
  111. Once everything is checked and working, feel free to create a ticket for
  112. your patch at http://kea.isc.org/ or attach your patch to an existing
  113. ticket if you have fixed it. It would be nice if you also join the
  114. \c dhcp chatroom saying that you have submitted a patch. Alternatively,
  115. you may send a note to the \c kea-dev mailing list.
  116. Here's the tricky part. One of Kea developers will review your patch,
  117. but it may not happen immediately. Unfortunately, developers are usually
  118. working under a tight schedule, so any extra unplanned review work may
  119. take a while sometimes. Having said that, we value external
  120. contributions very much and will do whatever we can to review patches in
  121. a timely manner. Don't get discouraged if your patch is not accepted
  122. after first review. To keep the code quality high, we use the same
  123. review processes for external patches as we do for internal code. It may take
  124. some cycles of review/updated patch submissions before the code is
  125. finally accepted. The nature of the review process is that it emphasizes
  126. areas that need improvement. If you are not used to the review process,
  127. you may get the impression that the feedback is negative. It is not: even
  128. the Kea developers seldom see reviews that say "All OK please merge".
  129. Once the process is almost complete, the developer will likely ask you
  130. how you would like to be credited. The typical answers are by first and
  131. last name, by nickname, by company name or anonymously. Typically we
  132. will add a note to the \c ChangeLog and also set you as the author of
  133. the commit applying the patch. If the contributed feature is big or
  134. critical for whatever reason, it may also be mentioned in release notes.
  135. @section contributorGuideExtra Extra steps
  136. If you are interested in knowing the results of more in-depth testing,
  137. you are welcome to visit the ISC Jenkins page: https://jenkins.isc.org
  138. (Our old Kea build farm http://git.kea.isc.org/~tester/builder/KEA-builder-new.html
  139. is being migrated to Jenkins). This is a
  140. live result page with all tests being run on various systems. Besides
  141. basic unit-tests, we also have reports from valgrind (memory debugger),
  142. cppcheck and clang-analyzer (static code analyzers), Lettuce system
  143. tests and more. Although it is not possible for non ISC employees to run
  144. tests on that farm, it is possible that your contributed patch will end
  145. up there sooner or later. We also have ISC Forge tests running, but currently
  146. the test results are not publicly available.
  147. */