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- // Copyright (C) 2011 Internet Systems Consortium, Inc. ("ISC")
- //
- // Permission to use, copy, modify, and/or distribute this software for any
- // purpose with or without fee is hereby granted, provided that the above
- // copyright notice and this permission notice appear in all copies.
- //
- // THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH
- // REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
- // AND FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT,
- // INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
- // LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
- // OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
- // PERFORMANCE OF THIS SOFTWARE.
- #include <config.h>
- #include <util/buffer.h>
- #include <asio.hpp>
- #include <asiolink/dummy_io_cb.h>
- #include <asiolink/tcp_endpoint.h>
- #include <asiolink/tcp_socket.h>
- #include <asiodns/tcp_server.h>
- #include <asiodns/logger.h>
- #include <boost/shared_array.hpp>
- #include <cassert>
- #include <unistd.h> // for some IPC/network system calls
- #include <netinet/in.h>
- #include <sys/socket.h>
- #include <errno.h>
- // Note: we intentionally avoid 'using namespace asio' to avoid conflicts with
- // std:: definitions in C++11.
- using asio::io_service;
- using asio::buffer;
- using asio::const_buffer;
- using asio::ip::tcp;
- using namespace std;
- using namespace isc::dns;
- using namespace isc::util;
- using namespace isc::asiolink;
- namespace isc {
- namespace asiodns {
- /// The following functions implement the \c TCPServer class.
- ///
- /// The constructor
- TCPServer::TCPServer(io_service& io_service, int fd, int af,
- const DNSLookup* lookup,
- const DNSAnswer* answer) :
- io_(io_service), done_(false),
- lookup_callback_(lookup),
- answer_callback_(answer)
- {
- if (af != AF_INET && af != AF_INET6) {
- isc_throw(InvalidParameter, "Address family must be either AF_INET "
- "or AF_INET6, not " << af);
- }
- LOG_DEBUG(logger, DBGLVL_TRACE_BASIC, ASIODNS_FD_ADD_TCP).arg(fd);
- try {
- acceptor_.reset(new tcp::acceptor(io_service));
- acceptor_->assign(af == AF_INET6 ? tcp::v6() : tcp::v4(), fd);
- acceptor_->listen();
- } catch (const std::exception& exception) {
- // Whatever the thing throws, it is something from ASIO and we convert
- // it
- isc_throw(IOError, exception.what());
- }
- // Set it to some value. It should be set to the right one
- // immediately, but set it to something non-zero just in case.
- tcp_recv_timeout_.reset(new size_t(5000));
- }
- namespace {
- // Called by the timeout_ deadline timer if the client takes too long.
- // If not aborted, cancels the given socket
- // (in which case TCPServer::operator() will be called to continue,
- // with an 'aborted' error code.)
- void doTimeOut(boost::shared_ptr<asio::ip::tcp::socket> socket,
- const asio::error_code& error)
- {
- if (error != asio::error::operation_aborted) {
- socket->cancel();
- }
- }
- }
- void
- TCPServer::operator()(asio::error_code ec, size_t length) {
- /// Because the coroutine reentry block is implemented as
- /// a switch statement, inline variable declarations are not
- /// permitted. Certain variables used below can be declared here.
- boost::array<const_buffer,2> bufs;
- OutputBuffer lenbuf(TCP_MESSAGE_LENGTHSIZE);
- CORO_REENTER (this) {
- do {
- /// Create a socket to listen for connections (no-throw operation)
- socket_.reset(new tcp::socket(acceptor_->get_io_service()));
- /// Wait for new connections. In the event of non-fatal error,
- /// try again
- do {
- CORO_YIELD acceptor_->async_accept(*socket_, *this);
- if (ec) {
- using namespace asio::error;
- const asio::error_code::value_type err_val = ec.value();
- // The following two cases can happen when this server is
- // stopped: operation_aborted in case it's stopped after
- // starting accept(). bad_descriptor in case it's stopped
- // even before starting. In these cases we should simply
- // stop handling events.
- if (err_val == operation_aborted ||
- err_val == bad_descriptor) {
- return;
- }
- // Other errors should generally be temporary and we should
- // keep waiting for new connections. We log errors that
- // should really be rare and would only be caused by an
- // internal erroneous condition (not an odd remote
- // behavior).
- if (err_val != would_block && err_val != try_again &&
- err_val != connection_aborted &&
- err_val != interrupted) {
- LOG_ERROR(logger, ASIODNS_TCP_ACCEPT_FAIL).
- arg(ec.message());
- }
- }
- } while (ec);
- /// Fork the coroutine by creating a copy of this one and
- /// scheduling it on the ASIO service queue. The parent
- /// will continue listening for DNS connections while the child
- /// handles the one that has just arrived.
- CORO_FORK io_.post(TCPServer(*this));
- } while (is_parent());
- // From this point, we'll simply return on error, which will
- // immediately trigger destroying this object, cleaning up all
- // resources including any open sockets.
- /// Instantiate the data buffer that will be used by the
- /// asynchronous read call.
- data_.reset(new char[MAX_LENGTH]);
- /// Start a timer to drop the connection if it is idle. note that
- // we pass a shared_ptr of the socket object so that it won't be
- // destroyed at least until the timeout callback (including abort)
- // is called.
- if (*tcp_recv_timeout_ > 0) {
- timeout_.reset(new asio::deadline_timer(io_)); // shouldn't throw
- timeout_->expires_from_now( // consider any exception fatal.
- boost::posix_time::milliseconds(*tcp_recv_timeout_));
- timeout_->async_wait(boost::bind(&doTimeOut, socket_,
- asio::placeholders::error));
- }
- /// Read the message, in two parts. First, the message length:
- CORO_YIELD async_read(*socket_, asio::buffer(data_.get(),
- TCP_MESSAGE_LENGTHSIZE), *this);
- if (ec) {
- LOG_DEBUG(logger, DBGLVL_TRACE_BASIC, ASIODNS_TCP_READLEN_FAIL).
- arg(ec.message());
- return;
- }
- /// Now read the message itself. (This is done in a different scope
- /// to allow inline variable declarations.)
- CORO_YIELD {
- InputBuffer dnsbuffer(data_.get(), length);
- const uint16_t msglen = dnsbuffer.readUint16();
- async_read(*socket_, asio::buffer(data_.get(), msglen), *this);
- }
- if (ec) {
- LOG_DEBUG(logger, DBGLVL_TRACE_BASIC, ASIODNS_TCP_READDATA_FAIL).
- arg(ec.message());
- return;
- }
- // Create an \c IOMessage object to store the query.
- //
- // (XXX: It would be good to write a factory function
- // that would quickly generate an IOMessage object without
- // all these calls to "new".)
- peer_.reset(new TCPEndpoint(socket_->remote_endpoint(ec)));
- if (ec) {
- LOG_DEBUG(logger, DBGLVL_TRACE_BASIC, ASIODNS_TCP_GETREMOTE_FAIL).
- arg(ec.message());
- return;
- }
- // The TCP socket class has been extended with asynchronous functions
- // and takes as a template parameter a completion callback class. As
- // TCPServer does not use these extended functions (only those defined
- // in the IOSocket base class) - but needs a TCPSocket to get hold of
- // the underlying Boost TCP socket - DummyIOCallback is used. This
- // provides the appropriate operator() but is otherwise functionless.
- iosock_.reset(new TCPSocket<DummyIOCallback>(*socket_));
- io_message_.reset(new IOMessage(data_.get(), length, *iosock_,
- *peer_));
- // If we don't have a DNS Lookup provider, there's no point in
- // continuing; we exit the coroutine permanently.
- if (lookup_callback_ == NULL) {
- return;
- }
- // Reset or instantiate objects that will be needed by the
- // DNS lookup and the write call.
- respbuf_.reset(new OutputBuffer(0));
- query_message_.reset(new Message(Message::PARSE));
- answer_message_.reset(new Message(Message::RENDER));
- // Schedule a DNS lookup, and yield. When the lookup is
- // finished, the coroutine will resume immediately after
- // this point. On resume, this method should be called with its
- // default parameter values (because of the signature of post()'s
- // handler), so ec shouldn't indicate any error.
- CORO_YIELD io_.post(AsyncLookup<TCPServer>(*this));
- assert(!ec);
- // The 'done_' flag indicates whether we have an answer
- // to send back. If not, exit the coroutine permanently.
- if (!done_) {
- // Explicitly close() isn't necessary for most cases. But for the
- // very connection, socket_ is shared with the original owner of
- // the server object and would stay open.
- // TODO: should we keep the connection open for a short time
- // to see if new requests come in?
- socket_->close(ec);
- if (ec) {
- LOG_DEBUG(logger, 0, ASIODNS_TCP_CLOSE_FAIL).arg(ec.message());
- }
- return;
- }
- // Call the DNS answer provider to render the answer into
- // wire format
- (*answer_callback_)(*io_message_, query_message_, answer_message_,
- respbuf_);
- // Set up the response, beginning with two length bytes.
- lenbuf.writeUint16(respbuf_->getLength());
- bufs[0] = buffer(lenbuf.getData(), lenbuf.getLength());
- bufs[1] = buffer(respbuf_->getData(), respbuf_->getLength());
- // Begin an asynchronous send, and then yield. When the
- // send completes, we will resume immediately after this point
- // (though we have nothing further to do, so the coroutine
- // will simply exit at that time).
- CORO_YIELD async_write(*socket_, bufs, *this);
- if (ec) {
- LOG_DEBUG(logger, DBGLVL_TRACE_BASIC, ASIODNS_TCP_WRITE_FAIL).
- arg(ec.message());
- }
- // All done, cancel the timeout timer. if it throws, consider it fatal.
- timeout_->cancel();
- // TODO: should we keep the connection open for a short time
- // to see if new requests come in?
- socket_->close(ec);
- if (ec) {
- // close() should be unlikely to fail, but we've seen it fail once,
- // so we log the event (at the lowest level of debug).
- LOG_DEBUG(logger, 0, ASIODNS_TCP_CLOSE_FAIL).arg(ec.message());
- }
- }
- }
- /// Call the DNS lookup provider. (Expected to be called by the
- /// AsyncLookup<TCPServer> handler.)
- void
- TCPServer::asyncLookup() {
- (*lookup_callback_)(*io_message_, query_message_,
- answer_message_, respbuf_, this);
- }
- void TCPServer::stop() {
- asio::error_code ec;
- /// we use close instead of cancel, with the same reason
- /// with udp server stop, refer to the udp server code
- acceptor_->close(ec);
- if (ec) {
- LOG_ERROR(logger, ASIODNS_TCP_CLOSE_ACCEPTOR_FAIL).arg(ec.message());
- }
- // User may stop the server even when it hasn't started to
- // run, in that case socket_ is empty
- if (socket_) {
- socket_->close(ec);
- if (ec) {
- LOG_ERROR(logger, ASIODNS_TCP_CLEANUP_CLOSE_FAIL).arg(ec.message());
- }
- }
- }
- /// Post this coroutine on the ASIO service queue so that it will
- /// resume processing where it left off. The 'done' parameter indicates
- /// whether there is an answer to return to the client.
- void
- TCPServer::resume(const bool done) {
- done_ = done;
- // post() can throw due to memory allocation failure, but as like other
- // cases of the entire BIND 10 implementation, we consider it fatal and
- // let the exception be propagated.
- io_.post(*this);
- }
- } // namespace asiodns
- } // namespace isc
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